Wall of Tentacles

Wall of Tentacles
Ritual Rank 10
Prerequisites: Eldritch Rank 9
Potency: 50
Components: Tentacle and Ink from a Kraken [Very Rare, 500gp]
Cost: 3 Stamina Allocation
Prep Time: 1 hour
Cast Time: 1 phase
Duration: Until Dismissed, Dispelled, or Disrupted.
Area of Effect: 20 ft by 20ft wall
Effect: You spend approximately 1 hour adorning the floor and adjoining walls of the area with sigils drawn in Kraken Ink. At the end of this time, you lay the Kraken tentacle at the center of the area and begin to chant. During this time, the tentacle swells, growing until it creates a wall of fleshy, writhing tentacles.

You create an animated, fleshy wall of tentacles to serve as a barrier. Creatures you designate at the time of casting (which could broad such as a particular race or a specified list of creatures) can pass through the wall unhindered, as if traveling through a viscous, pudding-like substance. All other creatures will encounter a solid wall that will animate once touched or attacked. The animate wall functions as the simple monster below, grasping and attacking all creatures within its reach. Once activated, the wall will continue to flail and grasp until it is destroyed, dismissed by you, or 1 phase have passed without an attack or touch from an undesignated creature.

Wall of Tentacles
Simple Monster, XP 12000
Level 15 (+7)
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{{{Description}}}
Awareness
19
Senses
Lifesense
Initiative
22/1d10
Hitpoints: 688
Healing Value: 137
Resilience: +4
Morale
-
AC
25/29
Touch
23
Fort
24
Reflex
22
Will
18
Defenses
Resistances: Immune Non-magic Weapons, Immune Magic (except Annihilation Damage & Dispel/Disjoin)*. Immune Mind-Affecting, Death, Disease, Energy Damage, Poisons & Toxins, Sleep, and Paralysis. Daze Resistance (6).
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
20 / 26
DEX
15 / 21
CON
15 / 21
INT
3 / 3
WIS
10 / 10
CHA
4 / 4
REC 6
Actions (+3 AP)
Standard Attacks (2 AP)
+15 vs Grapple (ArN 4)
Grasping Tentacle
2d12+10 Bludgeoning damage
Melee Reach 20ft
The target is also Grabbed and pulled [1d4 x 5]ft towards the wall.
2d12+10 damage
Grapple +15
Special Attacks (3 AP)
Writhing Tentacles
The wall makes up 20 tentacles attacks (max. 4 per creature). (Advanced)
Immediate Actions
Darkness
Immediate Action
If the wall is damaged, it will exude a magical darkness that extends out to 20ft. This darkness lasts for 10 rounds. (Advanced)
+16 vs AC
Biting Beaks
Free Action, Limit once per creature per round
Any creature adjacent to the wall is subject to a Beak attack once per round. On a hit, the target suffers 4d8+5 Piercing damage and suffers ongoing 15 Necrotic damage every 10 segments [SE, ST 4d10 vs CON]. This is a Poison effect. (Advanced)
Move (1 AP), Double Move (3 AP)

None

Overland Movement
None
Qualities
  • Magic Immunity: The Wall of Tentacles is immune to all magic except for powers that deal Annihilation Damage. This includes immunity to all Elemental damage types (i.e. Caustic, Cold, Fire, etc), Alignment Damage (i.e. Holy, Vile, etc), and Necrotic or Radiant damage. Any effects that Dispel Magic deals 2d6 Annihilation damage per rank. Effects that Disjoin Magic deal 4d6 Annihilation damage per rank.
  • Lifeless: The wall is neither living, dead, or undead. It does not need to sleep, eat, or breath.
  • Immobile: The wall cannot move. (inc)
  • Lifesense: +5 racial bonus to Spot and Awareness. Additionally, Lifesense is not hampered by normal means of Cover and Concealment, is unaffected by Blindness, and can only be bypassed by abilities that specifically block Lifesense. (inc)
  • Mindless: Immune to Mind-affecting abilities. Also, do not suffer Intelligence penalty to Initiative, Awareness, or Sensory Skills. (inc)
Skills: Rank 6 Spot [+17]
Feats: None
Philosophies: Rank 0 Mental, Rank 6 Physical
Combat Training: Melee 5, Parry 4, Fort 4, Reflex 3
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
-
Coercion
-
Deception
-
Manipulation
-
Persuasion
-
Aloofness
-
Bravery
-
Intuition
-
Tolerance
-
Suspicion
-
Social
Composure: -
Languages: None
Motives:
Prejudices: