Common Bugbear

Common Bugbear
Level 3 (+2)
"It didn't seem quite fair. This Bugbear "Village" that had sprung up next to ours looked peaceful enough, but these creatures were massive, and most of the adults carried weaponry. Worse still, their territory was expanding towards ours...."
——Shamus Hecliff, Greencliff village Councilman
The Common Bugbear can be any type of Bugbear without a particular set of skills or training to set it apart from the others of its race. They can be villagers, farm hands, military recruits, tribesmen, depending on the culture of each society they are found in.
Awareness
17
Senses
Darkvision, Superior Scent
Initiative
12/1d10
Hitpoints: 27
Healing Value: 5
Resilience: +3
Morale
1
AC
14/16
Touch
13
Fort
15
Reflex
13
Will
13
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
15 / 18
DEX
12 / 15
CON
13 / 16
INT
8 / 9
WIS
10 / 11
CHA
11 / 12
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+6 vs AC (ArN 6)
Greatclub
1d10 + 4 (avg 10) Bludgeoning damage
Melee Reach 5ft • One Creature
+6P vs AC (ArN 6)
Javelin
1d10 + 4 (avg 10) Piercing damage
Range 40ft • One Creature
1d10 + 4 (avg 10) Bludgeoning damage
Grapple +4
Special Attacks (3 AP)
+6 vs AC (ArN 4)
Knockdown  • Basic
1d10 + 2 (avg 6) Bludgeoning damage
Melee Reach 5ft • One Creature
The Bugbear attacks their opponent with a heavy blow, pushing them towards he ground. On a hit, make an Opposed Grapple Check (+4 vs Grapple) to knock the target Prone.
+6 vs AC (ArN 4)
Skull Bash [1/Rest]  • Basic
2d10 + 2 (avg 9) Bludgeoning damage
Melee Reach 5ft • One Creature
A blow to the head leaves the target reeling. On a hit, the target is Dazed for 2 Segments.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
55 ft
Overland Movement
30 mi/day
Qualities
  • Naturally Stealthy: +2 Racial bonus to Stealth. (inc.)
  • Superior Scent: +2 Racial bonus Scent & Awareness. (inc.)
  • Natural Armor: AC +1/+3 (inc.)
  • Great Fortitude: Bugbears gain a +1 Racial bonus to Fortitude. (inc.)
Skills: Balance R1 (3), Climb R3 (8), Jump R2 (5), Swim R2 (6), Listen R2 (3), Spot R2 (3), Scent R2 (5), Hunting R2 (4), Survival R1 (3), Coercion R3 (7), Bravery R2 (5)
Feats: Improved Negation
Philosophies: Rank 1 Mental, Rank 3 Physical
Combat Training: Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +1, Brawn: +8
Equipment: Greatclub, Javelin (x5)
Charm
-1
Coercion
+7
Deception
-1
Manipulation
-1
Persuasion
-1
Aloofness
-1
Bravery
+5
Intuition
-1
Tolerance
0
Suspicion
-1
Social
Composure: 12
Languages: Goblin
Motives: Control territory, attack other races, raid and pillage.
Prejudices:


    Bugbear Characteristics

    Bugbears are a goblinoid race, but unlike most goblinoids, are tall, powerful and smarter than their kin. They are brutal warriors and excellent hunters. An average Bugbear stands at around 7 feet tall and can weigh from 350 to 400 lbs. Their bodies are covered with course patches of fur and skin color ranges from a sickly yellow to a dull green. These creature garnered the name Bugbear from their faces, hands and feet, which resemble those of a humanoid bear, particularly the nose. There also seems to be a correlation between a Bugbear's tremendous strength and that of an actual bears.

    History

    Bugbears seem to be almost as old a race as goblins, younger by perhaps a few centuries or so. It's generally accepted knowledge that bugbears are in fact an evolved or adapted species of goblinoid that originally held a direct bloodline with the more average variety of goblin. This also helps to explain why Bugbear's are so often seen commanding Goblin and Hobgoblin bands, given their superior abilities in just about everything as well as their apparent relation. Bugbears have been seen in many battles with Goblinoid armies over the years, and the amount of Bugbears present seems to have a direct correlation to the success of said battles.

    Culture

    Like most Goblinoids, Bugbears prefer temperate mountain regions for their dwellings, taking caves as their homes, dividing themselves into small tribes. Each tribe is typically led by the biggest, strongest and meanest of the clan. Bugbears have simple desires, considering shiny treasure and meat to be among the most important things in life. They are greedy creatures and will go to great length to procure such things for themselves, even slaying their own comrades if necessary. Most tribes survive by hunting game and ambushing their targets, ambushing being the preferred tactic of almost all bugbears.