Cloud Giant Warrior

Cloud Giant, Warrior
Level 17 (+7)
"There used to be several cities populated by scholars and philosophers up here. See the ones at the entrance? With the giant spiked weapons and perpetually condescending gaze? That’s why smaller folk don’t live on the mountain anymore."
——Evilyn Veniville, retired Elven Librarian
A trained Cloud Giant soldier, easily capable of dealing with most threats that assail the Cloud Giant Cities. These combatants favor large morningstars and thick, light blue chain armor. They use this equipment to augment their already formidable defenses and will eagerly enter battle in defense of their lands. Among their favored tactics is to draw from their innate connection to the sky and levitate an enemy in line with the arc of their swing, sending them flying with a massive blow from their weapon. In the event an adversary manages to actually survive such an attack, the Cloud Giant Warrior will likely concede a small measure of respect for the creature before finishing it off.
Awareness
27
Senses
Low-Light Vision, Scent
Initiative
19/1d10
Hitpoints: 258
Healing Value: 51
Resilience: +7
Morale
3
AC
23/29
Touch
19
Fort
25
Reflex
22
Will
21
Defenses
Resistances: Immune Wind Effects. Daze Resistance (2)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
36 / 41
DEX
11 / 16
CON
25 / 30
INT
14 / 16
WIS
15 / 17
CHA
14 / 16
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+19 vs AC
Morningstar Smash
3d10 + 34 (avg 51) Bludgeoning damage
Melee Reach 15ft • One creature
+16P vs AC
Rock Throw  • Basic
3d10 + 20 (avg 37) Bludgeoning damage
Range 140ft • One creature within range
2d10 + 34 (avg 45) Bludgeoning damage
Grapple +25
Special Attacks (3 AP)
+19 vs AC (ArN 7)
Crushing Blow  • Advanced
4d10 + 51 (avg 73) Bludgeoning damage
Melee Reach 15ft • One creature
The Cloud Giant briefly levitates the target off the ground before making a Morningstar attack. On a hit, the target is Pushed [(1d4+4) x 5]ft.
+16 vs AC (ArN 7)
Cyclone Smash  • Advanced
4d10 + 40 (avg 62) Bludgeoning damage
Melee Reach 15ft • All creatures within reach.
The Cloud Giant summons furious winds to whip around in a brutal assault.
+17 vs Fortitude
Split the Sky [Limit 1/Rest]  • Legendary
4d10 + 67 (avg 89) Bludgeoning damage
Melee Reach 15ft • All creature within reach.
The Warrior uses powerful winds to leap high into the air, then comes smashing down upon a group of enemies. Move the Warrior to any area within 60 feet of its original position. When it lands, it may make an attack against all creatures within reach, including any large or smaller creatures it landed on. If the attack hits, they are knocked Prone and Stunned for 1d4 Segments.)
Obscuring Mist [Limit 1/rest]  [Magical] • Basic • Pot 1d4+5, MR No
Thick mist surrounds the Cloud Giant in a Aura (50ft), granting Partial Concealment to all creatures within it. At distances beyond 20ft, creatures have Superior Concealment.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
55 ft
Sprint
95 ft
Overland Movement
50 mi/day
Qualities
  • Air Mastery: The Cloud Giant can see through Fog and Mist effects without hindrance. Additionally, he is immune to the effects of Wind.
  • Air Walk: The Cloud Giant can walk on air as easily as on solid ground, similarly to the Air Walk ability.
  • Superior Scent: Gain the ability to utilize the Scent skill.
  • Natural Armor: AC +3/+7, Ref +1 (inc)
Skills: Balance R2 (+3), Climb R5 (+14), Jump R3 (+6), Listen R4 (+10), Spot R7 (+16), Scent R4 (+12), Hunting R5 (+11), Orienteering R4 (+10), Survival R5 (+15), Martial Pract. R7 (+19), Charm R2 (+6), Coercion R7 (+20), Manipulation R4 (+10), Persuasion R3 (+8), Aloofness R2 (+6), Bravery R6 (+17), Intuition R4 (+10), Tolerance R2 (+6), Suspicion R3 (+8)
Feats: Tough, Daze Resistance, Heavy Hitter, Heavy Hitter, Great Morale
Philosophies: Rank 2 Mental, Rank 5 Physical, Rank 7 Martial
Combat Training: Melee 5, Ranged 2, Parry 2, Fort 3, Reflex 3, Will 3
Wits: +6, Brawn: +27
Equipment: Chain Mail,
Charm
+6
Coercion
+20
Deception
+2
Manipulation
+10
Persuasion
+8
Aloofness
+6
Bravery
+17
Intuition
+10
Tolerance
+6
Suspicion
+8
Social
Composure: 22
Languages: Giant
Motives: Defend home, slay intruders
Prejudices:
  • Small Creatures: Hate 1, Doubt 1
  • Dwarves: Hate 2