Fire Elemental, Medium

Fire Elemental, Medium
Level 5 (+3)
"When summoning a Fire Elemental, it is highly advisable to fire proof the summoning chamber. Keep in mind that the fire generated by these monsters can become so intense that they are capable of melting worked stone. For this reason, it is suggested that one master spells of fire protection as a minimum safe guard. Summoning near a large, easily accessible body of water is also recommended."
——Manuscript of the Elementalist, Chapter 56
A Medium Fire Elemental appears as a roiling mass of flames and smoldering embers. When on the mortal plane, it tends to resemble a featureless humanoid from the torso up. From the waist down, it holds to its more natural form, a seething mass of amorphous flames that scorches the earth it walks on. In combat, the elemental prefers to burn its foes from a distance by launching bolts of fire at them. Once they suffer from the burns, it will engage in melee and attempt to smother them in its deadly, flaming form.
Awareness
15
Senses
Darkvision
Initiative
17/1d8
Hitpoints: 37
Healing Value: 7
Resilience: +3
Morale
1
AC
16/16
Touch
16
Fort
14
Reflex
16
Will
14
Defenses
Resistances: Weapon (50%), Fire (Imm), Sonic (50%), Necrotic (Imm), Radiant (Imm), Align Damage (Imm). Immune to Death, Disease, Pain, Paralysis, Poisons & Toxins, Sleep, Sickened & Nauseated, and Energy Damage.
Vulnerabilities: Cold (1.5x)
Defensive Actions
Burning Body  [Supernatural, Grapple, Fire] • Basic • Pot 1d4+4, MR No
The Fire Elemental's touch can ignite a fire that burns relentlessly upon its victim. Whenever a creature makes an unarmed attack on or attempts to Grab the Fire Elemental, it suffers ongoing 10 Fire damage every 10 segments [ST, SE 3d10 vs DEX]. The target automatically fails the save while it is Grabbing the Fire Elemental.
Attributes / Saving Throws (1 AP)
STR
12 / 14
DEX
19 / 21
CON
12 / 14
INT
5 / 6
WIS
11 / 12
CHA
10 / 11
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+6 vs Reflex
Touch of Flame  [Supernatural, Fire]
1d6 + 6 (avg 10) Fire damage
Melee Reach 5ft • One creature
The Fire Elemental lashes out at a foe with a lick of flame, burning through flesh.
1d6 + 6 (avg 10) Fire damage
Grapple +6
Special Attacks (3 AP)
+6 vs Reflex
Flaming Whip  [Supernatural, Fire] • Basic • Pot 1d4+4, MR No
2d6 + 6 (avg 13) Fire damage
Melee Reach 10ft • One creature
The Fire Elemental extends a portion of its body into a long, burning hot tendril of flame, and lashes out. On a hit, the target suffers from Pain (1) for 1d4 rounds.
+6P vs Reflex
Firespit  [Supernatural, Fire] • Basic • Pot 1d4+4, MR No
2d6 + 6 (avg 13) Fire damage
Range 30ft • One creature
The Fire Elemental ejects a bolt of fire from its body, launching it onto a vulnerable target.
+6 vs Reflex
Explode [1/Rest]  [Supernatural, Fire] • Basic • Pot 1d4+4, MR No
2d6 + 6 (avg 13) Fire damage
Melee Reach 10ft • All creatures within range
The Fire Elemental violently explodes upon its targets, then reforms with renewed energy from the fuel it has consumed. On each hit, the Fire Elemental regains 5 Hitpoints.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
50 ft
Sprint
70 ft
Overland Movement
50 mi/day
Qualities
Skills: Escape R4 (+9), Listen R3 (+5), Spot R3 (+5), Hunting R2 (+6), Coercion R3 (+6), Deception R2 (+3), Bravery R2 (+4), Intuition R3 (+5)
Feats: Heavy Hitter, Fast Initiative
Philosophies: Rank 1 Mental, Rank 2 Physical, Rank 4 Elemental
Combat Training: Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +1, Brawn: +4
Equipment: None
Charm
-1
Coercion
+6
Deception
+3
Manipulation
-1
Persuasion
-1
Aloofness
-1
Bravery
+4
Intuition
+5
Tolerance
0
Suspicion
-1
Social
Composure: 12
Languages: Primal
Motives: Spread fire, burn objects
Prejudices:


    Fire Elemental

    Fire Elementals maintain humanoid silhouettes while on the physical planes, but are prone to losing control and expanding in various directions, their bodies constantly seeking more substances to burn. The hue and intensity of their flames run the gamut based on the creatures emotional state. Deep orange for relaxed, and a bright, dazzling white when enraged. Unlike Elementals of other types, Fire Elementals enjoy the physical planes, as they provide unique and interesting materials to consume, and a Fire Elemental wants nothing more than to spread itself around. Scholars believe the intent is not malicious, but merely the nature of fire. This, of course, matters little to a being unfortunate to be on the receiving end of a Fire Elementals touch.

    Elemental Characteristics

    Elementals are creatures comprised almost entirely of a singular raw element of nature, the most common being Earth, Air, Fire and Water. Elementals come in various shapes and sizes, and most rarely maintain a singular, stable form. Instead, they are constantly shifting masses of their element, often appearing in a vaguely humanoid form. Elementals can be as tiny as a pebble, or as large as a hurricane, their power in most cases appears directly proportional to their size. The larger the elemental, the more destructive capabilities it has.

    History

    Elementals have been controlled by many powerful magic users in the past. Their typically weak minds, coupled with their inherently destructive magical nature make them ideal candidates for arcane bondage. Elementals have also been known to occasionally wander the physical realms on their own, sometimes congregating in places comfortable to them. One great tragedy in time recalls a wealthy noble who built his retirement home next to a lake of the clearest and sweetest water in the country, only to be set upon a week later by a large herd of water Elementals drawn to the same location. In most cases, Elementals avoid the physical realms, as they prefer their own planes of existence to others.

    Culture

    Elementals are typically a neutral race of creatures, and their desires are typically aligned with the tendencies of the element that they are comprised of. Fire Elementals, for example, always seek substances to burn, and to avoid the element of water at all costs. Their homelands tend to be planes of existence that suit their characteristics, as well as the elemental planes themselves. Other than the need to be among their element, Elementals do not seem to have any understanding of society, social interaction, or belief. It was at one time believed that Elementals simply formed into existence out of areas of high magical concentration. However, a powerful and somewhat arrogant wizard of some notoriety had reportedly survived a recent trip to the Plane of Fire, where he claimed he saw two Elementals change shape, color and speed in a synchronous pattern, intertwining and releasing a third, smaller creature of the same kind in a fantastical display. The mage had just enough time to relate this story before dying due to horrible burns covering his body from head to toe. Whether he had actually seen such an occurrence, or he was simply delirious from the pain is still open to debate, but many wizards today believe his story is a plausible one, although the greater magical community has yet to come to a consensus on the matter due to its source.