Fire Giant Brawler

Fire Giant, Brawler
Level 16 (+7)
"Official Reprimand: Poor conduct displayed by Brawler unit. While the mission was successful, this does not excuse the reckless waste of manpower in attacking ‘only the strongest foes’ for pleasure during operation hours."
——Common write-up given to Brawler Units left unsupervised for too long
Brawlers are Fire Giants who specialize in skilled combat, favoring a cutlass and light shirt of chain armor. These fighters enjoy being in the thick of the fray, and will often opt to avoid throwing boulders so they can engage in melee, unless given specific orders to do otherwise. They employ tactical strikes that move their enemies to where their allies can better squash them, and exploit openings in weak defenses. In short, they have all the strength and power of an adult Fire Giant, but with additional cunning and speed to make them an extremely dangerous adversary.
Awareness
23
Senses
Low-light Vision
Initiative
18/1d10
Max HP
444
Resilience: +6
Healing Value: 88
Morale
2
Defenses
AC
22/27
Touch
19
Fort
25
Reflex
23
Will
21
Resistances: Fire (Imm.)
Vulnerabilities: Cold (1.5x)
Attributes / Saving Throws
STR
30 / 35
DEX
13 / 18
CON
22 / 27
INT
10 / 12
WIS
15 / 17
CHA
10 / 12
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 50ft / 3
Sprint 70ft / 3
At-Will
+19 vs AC (Crit 15%/15)
Cutlass
2d8+12 damage (ArN 2)
REC 4, Reach 10ft
+19 vs AC (Crit 15%/20)
Slam
2d10+20 damage (ArN 4)
REC 6, Reach 10ft
2d10+20 damage
Grapple +26
Special Actions
+26 vs Grapple
Trip
Immediate Action (Opportunity)
Make an opposed grapple check. On a hit, the target is knocked Prone. (Basic)
Brawler Abilities
On each turn, roll 1d8 to determine the actions available to the Brawler.

Any Result, choose one of the following:
Basic Attack: Make a Melee or Ranged attack. (Basic)
Repositioning Strike: On a hit with a Melee attack, reposition the target 5ft. (Basic)

3 or more, choose one of the following:
Blinding Coals: Make an attack, +12 vs Reflex, to Blinded [SE, ST 4d10 vs CON]. Follow up with a Melee attack, dealing +3d8 damage on a hit. (Advanced)
Disarming Strike [REC 6]: Make a Cutlass attack. On a hit, deal +3d8 damage and make an opposed Weapon Attack to attempt to Disarm the opponent. (Advanced)
Throat Jab: Make a cutlass attack. On a hit, deal +3d8 damage and the target is Mute and Suffocating [SE, 4d10 vs CON]. (Advanced)

6 or more:
Unscrupulous Strike: Make a cutlass attack. Oh a hit, deal +5d8 damage and the target is Stupefied and Nauseated [SE, ST 4d10 vs CON]. After the target saves, it is Nauseated for 10 segments. If the target is immune to Pain, it suffers damage but no other effects. (Legendary)
Overland Movement
40 mi/day
Qualities
  • Kin of Fire: Immunity to Fire. Vulnerability to Cold (1.5x). (inc)
  • Natural Armor: AC +3/+6, Ref +1 (inc)
Skills: Rank 4 Balance [+9], Rank 5 Climb [+15], Rank 5 Jump [+13], Rank 2 Search [+5], Rank 6 Listen [+13], Rank 6 Spot [+13], Rank 2 Hunting [A: +6/L&T: +5], Rank 6 Survival [A: +16/L&T: +13], Rank 2 Craft: Smithing [A: +10/L&T: +5], Rank 4 Martial Pract. [A: +14/L&T: +9], Rank 6 Coercion [+20], Rank 4 Deception [+8], Rank 4 Manipulation [+8], Rank 1 Persuasion [+3], Rank 4 Bravery [+11], Rank 4 Intuition [+9], Rank 4 Suspicion [+9]
Feats: Armor Mobility, Great. Grapple [2], Weapon Focus (Cutlass), Imp. Weapon Spec. [2] (Cutlass), Great Crit. Strike [2], Devastating Critical
Philosophies: Rank 2 Mental, Rank 5 Physical, Rank 7 Martial
Combat Training: Melee 5, Parry 2, Fort 3, Reflex 5, Will 3
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Byrnie, Cutlass
Social
Languages: Giant, Common
Composure: 16
Charm
0
Coercion
+20
Deception
+8
Manipulation
+8
Persuasion
+3
Aloofness
0
Bravery
+11
Intuition
+9
Tolerance
+1
Suspicion
+9
Prejudices:
  • Smaller Creatures: Hate 1, Doubt 2
  • Dwarves: Hate 2
Motives: