Frost Giant Warrior

Frost Giant Warrior
Level 13 (+6)
"You must have misheard me! I said Frost Giants are a big deal! A huge deal! Also, your boulder throwing skills are second to none! Please don’t hurt me…."
——Sebastian Pots, Adventuring Rogue
A fully trained and equipped Frost Giant soldier that serves as the bulk of any raiding or war party. These warriors favor thick chain armor and Greataxes, almost always preferring to engage their enemies in melee after one or two rounds of rock throwing. With their targets softened, the raw power and size of these warriors is usually enough to overwhelm any foe. Like most Frost Giants, they also weaponize their affinity for their namesake, dealing cold damage with their attacks.
Awareness
19
Senses
Low-Light Vision
Initiative
15/1d10
Hitpoints: 206
Healing Value: 41
Resilience: +6
Morale
2
AC
21/26
Touch
18
Fort
24
Reflex
20
Will
19
Defenses
Resistances: Cold (Imm)
Vulnerabilities: Fire (1.5x)
Attributes / Saving Throws (1 AP)
STR
30 / 34
DEX
9 / 13
CON
21 / 25
INT
10 / 11
WIS
15 / 16
CHA
14 / 15
REC 10
Actions (+3 AP)
Standard Attacks (2 AP)
+19 vs AC (ArN 6)
Greataxe
2d12 + 24 (avg 37) Chopping damage
Melee Reach 10ft • One creature
+16P vs AC (ArN 6)
Boulder Throw
2d12 + 24 (avg 37) Bludgeoning damage
Range 120ft • One creature
2d12 + 24 (avg 37) Bludgeoning damage
Grapple +20
Special Attacks (3 AP)
+19 vs AC (ArN 6)
Cold Cut  [Supernatural, Cold] • Advanced • Pot 1d8+4, MR No
4d12 + 37 (avg 63) Chopping damage
Melee Reach 10ft • One creature
The Frost Giant Warrior infuses its axe with elemental fury before sending it crashing into a foe. It may choose to have the attack deal Cold Damage instead of Chopping Damage. If they do so, the target becomes Slowed [ST 4d10 vs Con].
+16 vs Reflex
Glacial Rift  [Supernatural, Cold] • Advanced • Pot 1d8+4, MR No
4d12 + 24 (avg 50) Cold damage
Area 30 ft line, 10ft wide • All creatures in area
The Frost Giant Warrior slams its axe down into the ground, causing a swath of elemental ice to shoot up from the splitting earth. It makes an attack against all creatures in the line. On a miss, targets suffer half damage.
+16P vs AC (ArN 6)
Frozen Boulder  [Supernatural, Cold] • Advanced • Pot 1d8+4, MR No
4d12 + 37 (avg 63) Cold damage
Range 120ft • One creature
The Frost Giant Warrior imparts it's elemental nature upon the boulder, covering it in a thick casing of ice, then hurls it at a foe.
+16 vs Fortitude
Frozen Juggernaut [Limit 1/Rest]  [Supernatural, Cold] • Advanced • Pot 1d8+4, MR No
4d12 + 37 (avg 63) Cold damage
Melee Reach 10ft • All creatures within reach during the movement.
The Frost Giant Warrior explodes with an icy aura, then moves up to its Sprint Speed, making a single attack against each creature within range with elemental cold. This movement does not grant an Opportunity to targets of the attack.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
45 ft
Sprint
70 ft
Overland Movement
40 mi/day
Qualities
  • Frigid Weapons: Weapons of the Frost Giant are wreathed in Cold, dealing extra Cold damage on a hit. (inc)
  • Frost Kin: Immune to Cold, Vulnerable (1.5x) Fire. (inc)
  • Giant Encumbrance: A Giant's speed is not reduced by Armor or light or medium encumbrance. (inc)
  • Natural Armor: AC +2/+6 (inc)
Skills: Balance R5 (+10), Climb R6 (+17), Jump R4 (+10), Stealth R3 (-1), Listen R3 (+7), Spot R5 (+11), Hunting R4 (+9), Survival R4 (+12), Martial Pract. R5 (+15), Charm R1 (+3), Coercion R6 (+18), Deception R2 (+5), Manipulation R3 (+7), Persuasion R2 (+5), Aloofness R1 (+3), Bravery R4 (+12), Intuition R2 (+5), Suspicion R3 (+7)
Feats: Tough, Tough, Heavy Hitter, More Precise
Philosophies: Rank 1 Mental, Rank 4 Physical, Rank 6 Martial
Combat Training: Melee 5, Ranged 2, Parry 2, Fort 3, Reflex 3, Will 2
Wits: +3, Brawn: +20
Equipment: Byrnie, Greataxe
Charm
+3
Coercion
+18
Deception
+5
Manipulation
+7
Persuasion
+5
Aloofness
+3
Bravery
+12
Intuition
+5
Tolerance
+2
Suspicion
+7
Social
Composure: 19
Languages: Giant
Motives: Protect Jarl, Conquer Territory
Prejudices: