Gorgon

Gorgon
Level 12 (+6)
Don’t move. They can’t see us if we don’t move…..oh no! It’s charging! Hamelin, you liar!
{{{Description}}}
Awareness
29
Senses
Darkvision, Superior Scent
Initiative
16/1d10
Hitpoints: 640
Healing Value: 128
Resilience: +6
Morale
2
AC
23/31
Touch
19
Fort
23
Reflex
21
Will
18
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
21 / 27
DEX
10 / 16
CON
21 / 27
INT
2 / 3
WIS
12 / 13
CHA
9 / 10
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+16 vs AC (ArN 2)
Gore
2d10+5 Piercing damage
Melee Reach 5ft
2d10+7 damage
Grapple +18
Special Attacks (3 AP)
+14 vs Fortitude
Petrifying Cloud
Limit 1/rest, Area 60ft diameter area surrounding Gorgon
Targets all creatures in area. On a hit, targets are Petrifying [SE, ST 4d10 vs CON]. If the target does not save within 20 segments, it is Petrified. The cloud persists for 2 Rounds. Creatures within the cloud have a 1d10 penalty to saving throws against Petrifying [STP 1d10]. (Legendary)
+14 vs Fortitude
Petrifying Puff
Targets one creature within 15ft. On a hit, the target is Petrifying [SE, ST 4d10 vs CON]. If the target does not save within 20 segments, it is Petrified. (Advanced)
Trample
The Gorgon moves up to its Skirmish speed, making a Gore attack on each creature's whose space it moves through. On a hit, targets of Large size or smaller are also knocked Prone. This movement does not grant an Opportunity to targets of the power. (Advanced)
Immediate Actions
+14 vs Reflex
Stony Demise [0 HP]
No Action
When the Gorgon is reduced to 0 hitpoints, it immediately turns into stone, potentially trapping the weapon used to slay it. Make an attack on the creature that reduced the gorgon to 0 hitpoints using a weapon (if possible). On a hit, the target's weapon is trapped within the rock and stone form of the Gorgon. It can only be retrieved by physically damaging the stone and removing the weapon. (Advanced)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
35 ft
Sprint
60 ft
Overland Movement
30 mi/day
Qualities
  • Superior Scent: +2 racial bonus to Awareness and Scent (inc).
  • Natural Armor: AC +4/+12, Ref +2 (inc)
Skills: Rank 5 Listen [+10], Rank 6 Spot [+12], Rank 6 Scent [+14], Rank 3 Coercion [+12], Rank 3 Bravery [+9], Rank 2 Intuition [+2]
Feats: None
Philosophies: Rank 1 Mental, Rank 6 Physical
Combat Training: Melee 5, Parry 3, Fort 4, Reflex 3, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
-2
Coercion
+12
Deception
-2
Manipulation
-2
Persuasion
-2
Aloofness
-2
Bravery
+9
Intuition
+2
Tolerance
0
Suspicion
-2
Social
Composure: 11
Languages: None
Motives: Aggressive, Territorial
Prejudices:


    Gorgon Characteristics

    This large beast resembles a powerful bull; however, it is covered in metallic scales as opposed to skin. This creates an extremely resilient armor around the beast, adding a level of toughness to an already powerful monster that makes even seasoned adventurers second guess approaching it. Gorgons are well known for being temperamental and territorial. They attack almost every new creature that they see on sight with animalistic fury, attempting to Trample them into the ground, then petrify them with the bizarre greenish gas they emit from their snouts. A Gorgon stands over 6 feet tall at the shoulder, around 8 feet in length and can weigh up to 4,000 pounds due to its incredible density.

    Culture

    Gorgons are most commonly found in labyrinths and ancient temples or ruins. Places that a higher power has often sought to protect. Since Gorgons are direct creatures, and do not seem to need to eat, these environments are well suited to them. They wander long, narrow corridors searching for prey, understanding that it is very difficult to get away from their animalistic rampages in such an environment. As far as personal motivations for protecting such areas, none seem to be clear. It is speculated that many Gorgons are not of natural creation and may have been made for a specific purpose.

    History

    The first Gorgon was reported to have been the creation of a vengeful god against a mortal that had been gathering up his treasures on the physical plane, but that creature was believed to have been slain by the adventurer. Since the creatures cannot reproduce, and are solitary by nature, the truth of how many more came to inhabit other forgotten properties of ancient legend is unknown. Many suspect that they are actually made by the gods, and the secrets of their creation are shared only among the divine.