Hawk
Hawk
Bird, U Tiny Animal
Simple Monster, XP 125
Level 1 (+1)
"He’s been a faithful friend ever since I took this grove. Never wavered once, and always catches his mark, no matter the distance. Especially during mating season …"
——Taskar, Half-Elf Ranger
A bird of ordinary size for its species, they tend to live in the woodlands. They hunt small game such as snakes, lizards, fish, and rabbits. They have four different color receptors in their eyes, allowing them to perceive in the ultraviolet spectrum, and they enjoy magnified vision that help them pick out prey from afar. While known for being predatory and somewhat violent hunters, outside of this aspect they are generally peaceful creatures and relatively easy to train. Hawks can weigh anywhere from 1-3 lbs. on average.
Awareness
16
Senses
Low-Light Vision
Initiative
20/1d8
Hitpoints: 11
Healing Value: 2
Resilience: +2
Morale
1
AC
13/13
|
Touch
13
|
Fort
11
|
Reflex
13
|
Will
12
|
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
6 / 8
|
DEX
17 / 19
|
CON
10 / 12
|
INT
2 / 3
|
WIS
15 / 16
|
CHA
7 / 8
|
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+5 vs AC (ArN 0)
Claw Swipe
1d4 + 3 (avg 6) Slashing damage
Melee Reach 5ft • One creature
The Hawk slashes at its prey with the precision of a trained hunter.
1d4 + 3 (avg 6) Slashing damage
Grapple -6
Special Attacks (3 AP)
+5 vs AC (ArN 0)
Flying Swipe • Basic
1d4 + 3 (avg 6) Slashing damage
Melee Reach 5ft • One creature
The Hawk streaks through the air towards its intended prey, intent on making a kill. It moves up to its fly speed, and makes an attack on one creature within reach at any point during the movement. This movement does not grant an Opportunity to the target.
+5 vs AC (ArN 0)
Eye Rake • Basic
+6 vs AC (ArN 3)
Flight of the Hunter [1/Rest] • Basic
1d4 + 5 (avg 8) Slashing damage
Melee Reach 5ft • One creature
The Hawk spots its enemy from above, and suddenly dives down with frightening precision. The Hawk moves up its Fly Speed and makes an attack on a target at any point during its movement. On a hit, the target suffers ongoing 5 Bleed damage every 10 segments [ST, SE 3d10 vs CON].
Move (1 AP), Double Move (3 AP)
Shift
2 ft
|
Skirmish
10 ft
|
Fly
100 ft
|
Overland Movement
100 mi/day
Qualities
Skills: Balance R1 (+4), Escape R1 (+4), Listen R1 (+3), Spot R2 (+7), Hunting R2 (+7), Survival R2 (+5), Charm R1 (+1), Coercion R1 (+0), Aloofness R1 (+1), Intuition R2 (+5)
Feats: Fast Initiative
Philosophies: Rank 1 Mental, Rank 2 Physical
Combat Training: None
Wits: +3, Brawn: -5
Equipment: None
Charm
+1
|
Coercion
0
|
Deception
-1
|
Manipulation
-1
|
Persuasion
+1
|
Aloofness
+1
|
Bravery
-1
|
Intuition
+5
|
Tolerance
0
|
Suspicion
+1
|
Social
Composure: -
Languages: None
Motives: Hunt for food
Prejudices: