Hellhound
Hellhound
Simple Monster, XP 625
Level 5 (+3)
"You’ll know they’re near, boy. Hellhound love to howl, probably because they know it sounds so unnatural it will shake any mortal down to the soul. Makes us easier to catch."
——Tymodius the Fist, Legendary Cleric
Born of the Hells, these lupine monstrosities are forged of brimstone, claw, and fury. They will attack any goodly creature on sight, unless otherwise commanded by greater Hellspawn. Their hair ranges from bright to dark red, is stiff, jagged, and haggard, giving off wisps of ashen smoke as they stalk through the Hells searching for food. Their eyes glow a bright, burning red that seethes with the same hellish fire they breath onto their victims. After burning their victims, Hellhounds will eagerly jump on these fallen figures to consume them, leaving nothing but shards of bone behind. A Hellhound resembles a large mastiff in size and shape, standing almost 5 feet tall at the shoulder and weighing about 170 lbs.
Awareness
18
Senses
Darkvision, Superior Scent
Initiative
12/1d10
Hitpoints: 53
Healing Value: 10
Resilience: +3
Morale
1
AC
15/17
|
Touch
14
|
Fort
15
|
Reflex
14
|
Will
14
|
Defenses
Resistances: Fire (Imm)
Vulnerabilities: Cold (1.5x)
Attributes / Saving Throws (1 AP)
STR
13 / 16
|
DEX
12 / 15
|
CON
13 / 16
|
INT
6 / 7
|
WIS
11 / 12
|
CHA
6 / 7
|
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+7 vs AC (ArN 2)
Bite
1d8 + 3 (avg 8) Chopping damage
Melee Reach 5ft • One creature
The Hellhound opens its maw and bites down hard into its prey, attempting to burn and pierce the flesh.
1d8 + 3 (avg 8) Chopping damage
Grapple +5
Special Attacks (3 AP)
+7 vs AC (ArN 2)
Charging Conflagration [Supernatural, Charge, Fire] • Basic • Pot 1d4+4, MR No
+5 vs Reflex
Flaming Breath [Supernatural, Fire] • Basic • Pot 1d4+4, MR No
2d8 + 3 (avg 12) Fire damage
Area 15 ft cone • All creatures within the area
The Hellhound belches forth a wave of fire from the pit of its stomach, and unleashes it upon its victims.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
30 ft
|
Sprint
50 ft
|
Overland Movement
30 mi/day
Qualities
Skills: Jump R2 (+5), Listen R2 (+3), Spot R2 (+3), Scent R3 (+7), Hunting R3 (+6), Coercion R2 (+4), Deception R1 (+0), Bravery R2 (+4), Intuition R1 (+1)
Feats: Heavy Hitter, Tough
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 4 Infernal
Combat Training: Cast 1, Melee 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +1, Brawn: +8
Equipment: None
Charm
-2
|
Coercion
+4
|
Deception
0
|
Manipulation
-2
|
Persuasion
-1
|
Aloofness
-2
|
Bravery
+4
|
Intuition
+1
|
Tolerance
-1
|
Suspicion
-1
|
Social
Composure: 7
Languages: Infernal (Cannot Speak)
Motives: Hunt, burn and consume prey
Prejudices: