Apprentice Necromancer

Apprentice Necromancer
Level 3 (+2)
"Never heard of me, eh?! Well after tonight, everyone in this village will know the terror of Cecil of the Sinister Skull and his monstrosities of doom! Hmmm…..yes….that will do nicely."
——Apprentice Necromancer, practicing an evil monologue
Typically preferring black robes with white trim, the Apprentice Necromancer has turned to the Eldritch practice of manipulating life and death to gain power. Not fully trained as a master necromancer, they are still capable spell casters, and can debilitate enemies by draining the strength from them, or simply burning and bleeding the life from their victims. Their ultimate goal is to gain enough skill with Necromancy so that they can summon undead minions to do their fighting for them. These casters are almost always evil in nature and prefer to align themselves with cults of other like-minded individuals to gather knowledge and power.
Awareness
19
Senses
Normal
Initiative
20/1d8
Max HP
40
Resilience: +3
Healing Value: 8
Morale
1
Defenses
AC
15/15
Touch
15
Fort
15
Reflex
17
Will
15
Resistances:
Vulnerabilities:
Attributes / Saving Throws
STR
11 / 12
DEX
14 / 15
CON
13 / 14
INT
18 / 21
WIS
15 / 18
CHA
12 / 15
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 30ft / 3
Sprint 50ft / 3
At-Will
Quarterstaff
+5 vs AC (ArN 0)
Standard REC 8 • Melee Reach 5ft • One creature
1d8 + 0 (avg 5) Bludgeoning damage (Crit 6%/2)
The Apprentice Necromancer bats at its foe with a wooden staff.
Ray of Enfeeblement
 [MagicalBasic • Pot 1d4+3, MR Yes
+6P vs Reflex
Cast CT 4, REC 4 • Range 50ft • One creature within range
The Apprentice Necromancer releases a ray of strength draining energy into a foe. On a hit, the target grows weary, and is Weakened [SE, ST 3d10 vs STR]. The target is weakened for 10 additional segments after it saves.
1d6 + 0 (avg 4) Bludgeoning damage
Grapple +4
Uses: 3
Short Rest
Bone Spray
 [MagicalBasic • Pot 1d4+3, MR Yes
+9 vs AC
Cast CT 3, REC 4 • Area 15ft cone • All creatures within the area
3d6 + 4 (avg 15) Piercing damage
Bone shards fly from the Apprentice Necromancer's hand, imbedding in his enemies flesh.
Special: The attack has 2 Armor Negation
Power Word, Bleed
 [Magical, PerceptiveBasic • Pot 1d4+3, MR Yes
+6P vs Fortitude
Cast CT 1, REC 8 • Range 30ft • One living creature within range
The Apprentice Necromancer utters a word of lacerating intentions. On a hit, the target suffers ongoing 15 Bleed damage every 10 segments [SE, ST 4d10 vs CON].
Spook
 [Magical, Perceptive, Mind-Affecting, FearBasic • Pot 1d4+3, MR Yes
+6P vs Will
Cast CT 4, REC 4 • Range 100ft • Up to two creatures within range.
The Apprentice Necromancer channels the will of the undead from the plane of death into the souls of its victims. On a hit, the target is subject to Terror [SE, ST 3d10 vs CHA], viewing the Necromancer as the object of their fear.
Uses: 3
Extended Rest
Rot Item
 [MagicalBasic • Pot 1d4+3, MR Yes
+6P vs Will
Standard REC 4 • Range 100ft • One non-magical item
Necrotic energies cause objects to wither within their wielder's very hands. On a hit, reduce the Integrity of the target item by one degree.
Special: If the item is unattended, the attack automatically hits.
Overland Movement
30 mi/day
Qualities
  • Human Survival: +1 racial bonus to Fortitude, Reflex, and Will. (inc)
Skills: Listen R3 (+9), Spot R3 (+9), Alchemy R4 (+11), Cartography R1 (+4), Mercantile R2 (+5), Ritual Casting R4 (+11), Eldritch Arts R4 (+10), Academics: Undead R4 (+11), Charm R3 (+8), Coercion R2 (+4), Deception R2 (+6), Persuasion R3 (+9), Aloofness R2 (+6), Intuition R3 (+9), Suspicion R3 (+9)
Feats: Fast Initiative
Philosophies: Rank 3 Mental, Rank 1 Physical, Rank 3 Eldritch
Combat Training: Cast 2, Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +9, Brawn: +3
Equipment: Persistent Eldritch Shield (Pot 1d4+4, MR No)
Social
Languages: Common
Composure: 16
Charm
+8
Coercion
+4
Deception
+6
Manipulation
+2
Persuasion
+9
Aloofness
+6
Bravery
+1
Intuition
+9
Tolerance
+1
Suspicion
+9
Prejudices:
  • Undead Creatures: Fondness 1
  • Other Mages: Fear 1
Motives: Raise and control undead