Bandit Leader

Human Bandit Leader
Level 5 (+3)
"Greetings, friend. Lovely day out, isn’t it? My friends certainly think so. I would prefer it stay lovely, so how about you hand over that chest on the back of your wagon right quick? No need to make a mess of that fine coat you’re wearing, is there?"
——Salandrus, Bandit Leader
The leader of a band of muggers, thieves, and scoundrels, the Bandit Leader is far more skilled, cunning, and deadly than your typical bandit. Most Bandit Leaders are successful highwaymen who have rarely, if ever, been caught in the act. They accomplish this either by evading law enforcement or defeating any interlopers who would put a stop to their operations. They are also very charismatic, capable to making a group of unruly outlaws follow commands and work together for extended periods of time. The Bandit Leader understands that the chances of success in the criminal arts are much greater with honor among thieves held intact. They wield better equipment than the typical Bandit, preferring two blades to one, in addition to fine Leather Armor and a reliable Shortbow.
Awareness
17
Senses
Normal
Initiative
21/1d8
Max HP
60
Resilience: +2
Healing Value: 12
Morale
3
Defenses
AC
18/20
Touch
16
Fort
16
Reflex
17
Will
16
Resistances:
Vulnerabilities:
Attributes / Saving Throws
STR
13 / 16
DEX
18 / 21
CON
11 / 14
INT
14 / 15
WIS
12 / 13
CHA
15 / 16
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 30ft / 3
Sprint 50ft / 3
At-Will
Scimitar
 [OpportunityBasic
+12 vs AC (ArN 2)
Standard REC 7 • Melee Reach 5ft • One creature
1d8 + 4 (avg 9) Slashing and Chopping damage (Crit 18%/9)
The Human Bandit Leader swings its scimitar with a measure of skill.
Off-Hand Strike (Cutlass)
Basic
+11 vs AC (ArN 0)
Standard REC 3 • Melee Reach 5ft • One creature
1d6 + 4 (avg 8) Slashing and Chopping damage (Crit 13%/9)
The Human Bandit Leader takes a quick swipe with its off-hand weapon
Special: This attack must follow an attack with the Main Hand weapon.
Shortbow
Basic
+10P vs AC (ArN 2)
Standard REC 7 • Range 200ft • One creature within range
1d6 + 4 (avg 8) Piercing damage (Crit 13%/9)
The Human Bandit leader attempts to drive an arrow through a target from a distance.
Backstab [Limit 1/segment]
Basic
Free  • Range 50ft • One creature granting Advantage to the Bandit Leader within range
2d8 (Scimitar) or 2d6 (Cutlass or Crossbow) (avg 9) damage
When the Bandit Leader has one or more Advantages on a target and successfully hits, he automatically Critical Strikes and deals additional damage based on the weapon used.
1d6 + 1 (avg 5) Bludgeoning damage
Grapple +9
Uses: 3
Short Rest
Dual Weapon Strike
 [Lunge
+12 vs AC (ArN 2)
Standard REC 10 • Melee Reach 5ft • One creature per attack
The Human Bandit leader strikes at a foe simultaneously with its Scimitar and Cutlass. Hit or miss with the Scimitar, make a secondary attack on the same or a different target with the Cutlass: +11 vs AC (ArN 0). On a hit, deal 1d6 + 4 (avg 8) Slashing and Chopping damage (Crit 13%/9). Caliber=Basic
Split Shot
Basic
+10 vs AC (ArN 2)
Standard REC 8 • Area 50ft cone • Two creatures within the area
1d6 + 4 (avg 8) Piercing damage (Crit 13%/9)
The Human Bandit Leader nocks two arrows and fires them into two enemies simultaneously.
Uses: 3
Extended Rest
Thug's Whomp
 [Lunge, ChargeBasic
+12 vs AC (ArN 2)
Standard REC 7 • Melee Reach 5ft • One creature
1d8 + 4 (avg 9) Slashing and Chopping damage (Crit 18%/9)
The Human Bandit Leader exploits a target's poor balance, then strikes hard when they lose their footing. Before the attack, make an Opposed Grapple Check. On a success, the target is knocked Prone. Follow this attack with the Scimitar attack (gaining advantage on a target that was successfully knocked prone).
Overland Movement
30 mi/day
Qualities
  • Human Survival: +1 racial bonus to Fortitude, Reflex, and Will. (inc)
Skills: Balance R3 (+7), Climb R2 (+4), Escape R2 (+6), Jump R2 (+6), Riding R2 (+5), Stealth R3 (+8), Tumble R3 (+7), Listen R3 (+7), Spot R3 (+7), Hunting R1 (+4), Mercantile R2 (+5), Thievery R3 (+9), Investigate R3 (+7), Martial Pract. R3 (+9), Charm R2 (+6), Deception R3 (+8), Persuasion R2 (+5), Aloofness R2 (+6), Bravery R1 (+3), Intuition R2 (+5), Suspicion R3 (+7)
Feats: Fast Initiative, Big Crit
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 4 Martial
Combat Training: Melee 3, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +3, Brawn: +7
Equipment: Leather Armor, Cutlass, Scimitar, Short Bow
Social
Languages: Common
Composure: 19
Charm
+6
Coercion
+2
Deception
+8
Manipulation
+2
Persuasion
+5
Aloofness
+6
Bravery
+3
Intuition
+5
Tolerance
+1
Suspicion
+7
Prejudices:
    Motives: Rob humanoids, slay travellers