Common Kroak

Common Kroak
Level 1 (+1)
"Ah, listen to the noises of all the night animals. My ...there sure are a lot of frogs out tonight."
——Tasader, Human Explorer
This frog-like humanoid known as a Kroak is commonly seen skulking through lakes and cavern tunnels for victims to drag back to its people to be sacrificed to greater Hellspawn. They favor the net and spear for weakening and capturing prey but will bite at an enemy with the rows of sharpened fangs that hide inside their frog-like mouths. Kroak are evil and cunning hunters and use their amphibious traits to sneak up on unsuspecting targets within the Everdeep from the water. Given their exceptional sensory abilities, they very rarely fail to capture their target. The average Kroak stands almost 5 feet tall and can weigh up to 150 lbs.
Awareness
24
Senses
Darkvision, Ultravision, Motion Sense*
Initiative
12/1d10
Hitpoints: 16
Healing Value: 3
Resilience: +3
Morale
1
AC
16/16
Touch
14
Fort
13
Reflex
14
Will
11
Defenses
Resistances: Lightning (50%). Immune to Charm, Poison, and Paralysis.
Vulnerabilities: None
Defensive Actions
Sticky Shield
When missed with a melee attack, the Kroak catches the weapon with its sticky shield. This can be avoided with a successful Brawn check [DC 15]. If the initial check fails, subsequent attempts to remove the item require succeeding the Brawn check as a Standard Action [REC 5]. (Basic)
Attributes / Saving Throws (1 AP)
STR
13 / 16
DEX
10 / 13
CON
13 / 16
INT
13 / 14
WIS
12 / 13
CHA
8 / 9
Saving Throw Modifiers: +10 vs Confined, Entangled, or Restrained.
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+5 vs AC (ArN 1)
Spear (or Bite)
1d6+1 Piercing damage
Melee Reach 5ft
+5P vs AC (ArN 1)
Net
1d8+1 Bludgeoning damage
Range 10ft
1d8+2 Bludgeoning damage
Grapple +3
Special Attacks (3 AP)
Capture
Make a net attack. On a hit, the target is Restrained [SE, ST 3d10 vs STR]. The target may alternatively be cut free by dealing 10 Slashing damage to the net. (Basic)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Swim
30 ft
Overland Movement
30 mi/day
Qualities
  • Sunlight Sensitivity: When first exposed to Sunlight (or similarly bright light), the Kroak is Blinded for 10 segments. Thereafter, the Kroak suffers a -2 penalty to attacks and defenses and a -5 penalty to Spot checks and Awareness.
  • Motion Sense: Whispers from their Divine creations alert Kroaks to the motion of all beings around them, giving them the supernatural ability to sense motion. This allows them to perceive any moving creatures near them, even invisible creatures or those on tangential planes (such as Ethereal or Shadow creatures). Their motion sense is blocked by physical barriers (such as walls) and weakens significantly at ranges beyond 200ft. Only a creature that stands perfectly still (i.e. even holding their breath) can avoid detection by Motion Sense (but may still be perceived via other senses).
  • Ultravision: This creature can see in the Ultraviolet spectrum.
  • Slimy Skin: +8 Racial bonus to Escape. They may also use their Escape skill in place of their Grapple check when defending against being Grabbed. Additionally, they gain a +10 Racial bonus to Saving Throws against the Confined, Entangled, and Restrained status effects (inc).
  • Amphibious: Can breath natural in water as well as on land. It is also an expert swimmer, gaining a +8 racial bonus to Swim. (inc)
  • Fanatic: Kroaks are fanatic and unlikely to abandon their course of action. There morale threshold is therefore higher than normal at -2. (inc)
  • Kroakan Resistance: Resistance to Lightning damage. Immune to Charm, Paralysis, and Poison. (inc)
  • Keen Senses: +4 Racial bonus to Spot, Listen and a +8 Racial bonus to Awareness. (inc)
  • Kroakan Heartiness: +1 Racial bonus to Fortitude. (inc)
  • Natural Armor: AC +1/+1
Skills: Rank 3 Escape [+12], Rank 1 Stealth [+0], Rank 3 Swim [+13], Rank 2 Listen [+9], Rank 3 Spot [+11], Rank 2 Fishing [+4], Rank 1 Survival [+3], Rank 1 Investigate [+3], Rank 2 Coercion [+6], Rank 1 Aloofness [+2], Rank 1 Intuition [+3], Rank 2 Suspicion [+5]
Feats: None
Philosophies: Rank 1 Mental, Rank 3 Physical
Combat Training: Melee 1, Parry 1
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Heavy Shield, Shortspear, Net
Charm
0
Coercion
+6
Deception
0
Manipulation
0
Persuasion
+1
Aloofness
+2
Bravery
0
Intuition
+3
Tolerance
-1
Suspicion
+5
Social
Composure: 10
Languages: Undercommon
Motives:
Prejudices:
  • Drow: Fear 1, Hate 1