Kroak

Kroak Characteristics
Exp Rating: 2
Minimum Level: 1
Base Hitpoints: CON/3 + STR/3
Level Hitpoints: 8 per level
Size: Medium
Attributes: +2 STR, +2 CON, +2 INT, +2 WIS, -2 CHA
Languages: Undercommon
Stamina: 2
Resolve: 2
Philosophy Ranks: Rank 1 Mental, Rank 2 Physical
Senses: Darkvision, Ultravision, Motion Sense, Tremorsense (10ft)
Habitat: Underground Aquatic
Skills
Points per Level: Gain 6 Skill Points per level.
Favored Skills:
Starting Skill Points:
  • 16 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft/2seg
Skirmish: 30ft/3seg
Swim: 30ft/3seg
Overland: 30 mi/day
Racial Features
  • Sticky Shields: Kroaks coat their shields in a sticky resin that adheres to their enemies' weapons. Removing a weapon stuck to the resin requires a Brawn check [DC 15].
  • Sunlight Sensitivity: When first exposed to Sunlight (or similarly bright light), the Kroak is Blinded for 10 segments. Thereafter, the Kroak suffers a -2 penalty to attacks and defenses and a -5 penalty to Spot checks and Awareness.
  • Motion Sense: Whispers from their Divine creations alert Kroaks to the motion of all beings around them, giving them the supernatural ability to sense motion. This allows them to perceive any moving creatures near them, even invisible creatures or those on tangential planes (such as Ethereal or Shadow creatures). Their motion sense is blocked by physical barriers (such as walls) and weakens significantly at ranges beyond 200ft. Only a creature that stands perfectly still (i.e. even holding their breath) can avoid detection by Motion Sense (but may still be perceived via other senses).
  • Ultravision: This creature can see in the Ultraviolet spectrum.
  • Slimy Skin: +8 Racial bonus to Escape. They may also use their Escape skill in place of their Grapple check when defending against being Grabbed. Additionally, they gain a +10 Racial bonus to Saving Throws against the Confined, Entangled, and Restrained status effects (inc).
  • Amphibious: Can breath natural in water as well as on land. It is also an expert swimmer, gaining a +8 racial bonus to Swim. (inc)
  • Fanatic: Kroaks are fanatic and unlikely to abandon their course of action. There morale threshold is therefore higher than normal at -2. (inc)
  • Kroakan Resistance: Resistance to Lightning damage. Immune to Charm, Paralysis, and Poison. (inc)
  • Keen Senses: +4 Racial bonus to Spot, Listen and a +8 Racial bonus to Awareness. (inc)
  • Kroakan Heartiness: +1 Racial bonus to Fortitude. (inc)
  • Natural Armor: AC +1/+1

Kroak Types

Race: Kroak
Level: 1
XP: 200
Description: The common Kroak with little specialized training.
Keywords: Humanoid
Habitat: Aquatic Underground
Race: Kroak
Level: 8
XP: 1600 per Group (5 Kroaks)
Description: Fevered Kroaks are half-mad with from their fervent worship. When gathered in mobs they are particularly unpredictable.
Keywords: Humanoid
Habitat: Aquatic Underground