Gray Ooze

Gray Ooze
Level 4 (+2)
"Terendis! What happened?! Was it that potion you found?! By the gods, no!"
——Adventurer encountering a Gray Ooze, from the inside of his companion
Smaller than its cousins, but arguably more dangerous, the Gray ooze often matches the colors of its environment, appearing as a puddle of gray liquid on the floor, or hiding in a bowl that seems to contain water. When a victim approaches, however, the ooze will strike, attempting to pull them in and dissolve them quickly. Unlike most other oozes, however, the Gray Ooze’s chemical makeup is extraordinarily corrosive, capable of dissolving any material it touches, other than stone. Over time, anything it consumes will be dissipated to nothing, leaving the form of the ooze completely translucent. This potent form of slime is so dangerous, that the ooze can even attack victims in an area around it with the acidic vapors it generates from dissolving everything it touches. A Gray Ooze can range from 5 to 10 feet in diameter, and weigh almost 700 lbs.
Awareness
13
Senses
Blindsense
Initiative
6/1d10
Hitpoints: 40
Healing Value: 10
Resilience: +6
Morale
-
AC
14/14
Touch
14
Fort
18
Reflex
12
Will
11
Defenses
Resistances: Cold (Imm), Fire (Imm), Psychic (Imm), Poison (Imm), Immune Mind-Affecting, Daze/Stun/Stupified, Sleep, Paralysis, and Disease.
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
14 / 17
DEX
6 / 9
CON
21 / 24
INT
2 / 3
WIS
3 / 4
CHA
3 / 4
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+8 vs AC (ArN 1)
Slam
1d8+2 Bludgeoning and 1d8 Caustic damage
Melee Reach 5ft
The target's armor is subject to the Dissolve Material ability.
1d8+2 damage
Grapple +5
Special Attacks (3 AP)
Grasping Pseudopods
Make a Slam attack. On a hit, make an opposed Grapple check (+5 vs Grapple) to Grab the target. (Basic)
+6 vs Reflex
Corrosive Cloud
Make an attack on all creatures adjacent to the ooze. On a hit, deal 3d8+2 Caustic Damage. (Basic)
Immediate Actions
Dissolve Material
Free Action
When the Grey Ooze comes in contact organic material (such as leather, wood, or bone) or metal, its strong acid begins to dissolve the substance. Whenever a Grey Ooze is hit with a weapon attack, make an Opposed Attack Roll (+7 vs Triggering Attack). On a success, the Integrity of the attacker's weapon is reduced by 1 degree. Additionally, any time the Grey Ooze hits a target with a Slam or Constrict attack, make a secondary attack, +7 vs Reflex. On a hit, the Integrity of the target's armor is reduced by 1 degree. (Basic)
Constrict
Free Action
Deal 1d8+2 Bludgeoning and 1d8 Caustic to a Grabbed target. (Basic)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
20 ft
Sprint
40 ft
Overland Movement
30 mi/day
Qualities
  • Transparent: The Grey Ooze appears as a dirty patch of water and is undetectable while motionless.
  • Amorphous: The Grey Ooze consists of a thick viscous liquid which can squeeze through any hole or crack at least 1 inch wide.
  • Blindsense: The Grey Ooze can determine the shape of its environment by sensing vibrations in the air and can use this to determine the exact location of moving creatures. The Grey Ooze has no eyes and is Blind.
  • Ooze: Immune to Poison damage and Daze/Stun/Stupified, Sleep, Paralysis, and Disease. (inc)
  • Mindless: Immune to Psychic damage and Mind-Affecting abilities. Also, do not suffer Intelligence penalty to Initiative, Awareness, or Sensory Skills. (inc)
Skills: Rank 4 Climb [+12], Rank 1 Escape [-1], Rank 1 Swim [+6], Rank 4 Listen [+4], Rank 3 Scent [+6], Rank 3 Survival [A: +7/L&T: +2]
Feats: None
Philosophies: Rank 1 Mental, Rank 3 Physical
Combat Training: Melee 2, Parry 2, Fort 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
-
Coercion
-
Deception
-
Manipulation
-
Persuasion
-
Aloofness
-
Bravery
-
Intuition
-
Tolerance
-
Suspicion
-
Social
Composure: -
Languages: None
Motives: Consume
Prejudices: