Black Clan Warrior
Black Clan Warrior
Orc, CE Medium Humanoid (Greenblood)
Simple Monster, XP 1000
Level 5 (+3)
"They descended upon us much like how their brethren did, so we weren’t too worried at the start. The Halfling even said ‘relax, they’re just Orcs.’, which were the last words he managed to say before his head was removed from his shoulders."
——retired adventurer
The Black Clan Warriors are savage and powerful Orc fighters, stronger and more resilient than lesser Orcs. They favor hide armor with heavy weaponry. Bearing many marks and scars to show their enemies, the Black Clan often cover themselves in war paint to add further intimidation to their already grizzled appearance. While still just as stupid as an average Orc, they are always exceptionally strong, as their kill or be killed cultural heritage demands. As such, it is rare for an opponent to survive a fight with one of these warriors after getting close enough to look it in the eyes.
Awareness
15
Senses
Darkvision
Initiative
13/1d10
Hitpoints: 65
Healing Value: 13
Resilience: +4
Morale
1
AC
16/20
|
Touch
14
|
Fort
17
|
Reflex
15
|
Will
14
|
Defenses
Resistances: Weapon (1). Daze Resist (1)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
16 / 19
|
DEX
12 / 15
|
CON
15 / 18
|
INT
8 / 9
|
WIS
9 / 10
|
CHA
7 / 8
|
REC 10
Actions (+3 AP)
Standard Attacks (2 AP)
+9 vs AC (ArN 4)
Orcish Battleaxe Chop
1d12 + 10 (avg 17) Chopping damage
Melee Reach 5ft • One creature
The Orc Elite Soldier takes a powerful, practiced swing at its enemy.
+6P vs AC (ArN 4)
Orcish Bow Shot
1d12 + 6 (avg 13) Piercing damage
Range 225ft • One creature within range
The Orc Elite Soldier aims its crude, but powerful bow at a target, and shoots a thick arrow into its flesh.
1d12 + 10 (avg 17) Bludgeoning damage
Grapple +7
Special Attacks (3 AP)
+9 vs AC (ArN 4)
Brutal Chop • Basic
3d12 + 10 (avg 30) Chopping damage
Melee Reach 5ft • One creature
The Orc Elite Shoulder swings its battleaxe hard into its victim, attempting to tear out a chunk of flesh.
+9 vs AC (ArN 4)
Staggering Chop • Basic
+6P vs AC (ArN 6)
Driven Arrow • Basic
2d12 + 6 (avg 19) Piercing damage
Range 50ft • One creature within range
The Orc Elite Soldier pulls back the arrow to the limits of its draw, then fires it into a nearby target.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
30 ft
|
Sprint
55 ft
|
Overland Movement
30 mi/day
Qualities
- Light Sensitivity: Direct exposure to bright light partially hampers the Orc's vision, giving it a -2 penalty to skills checks involving sight (such as Spot and Awareness), and a -1 penalty to attack rolls.
- Imposing: Gain a +2 racial bonus to Coercion and Bravery checks. (inc.)
- Orcish Hide: Gain Damage Reduction (1) to Bludgeoning, Chopping, Piercing, and Slashing damage (inc.)
- Thick Skulled: Gain Daze Resist (1) (inc.)
- Orcish Fortitude: +2 racial bonus to Fortitude. (inc.)
Skills: Balance R2 (+2), Climb R2 (+3), Jump R2 (+2), Riding R2 (+1), Listen R3 (+5), Spot R3 (+5), Hunting R3 (+6), Survival R3 (+7), Coercion R4 (+10), Deception R2 (+2), Manipulation R2 (+2), Persuasion R1 (+1), Aloofness R3 (+4), Bravery R4 (+8), Intuition R1 (+1), Suspicion R1 (+1)
Feats: Tough, Heavy Hitter
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 3 Martial
Combat Training: Melee 3, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +1, Brawn: +8
Equipment: Hide Armor,
Charm
-2
|
Coercion
+10
|
Deception
+2
|
Manipulation
+2
|
Persuasion
+1
|
Aloofness
+4
|
Bravery
+8
|
Intuition
+1
|
Tolerance
-1
|
Suspicion
+1
|
Social
Composure: 11
Languages: Orc
Motives: Survival, slay enemies
Prejudices: