Orc Chieftain
Orc Chieftain
Orc, CE Medium Humanoid (Greenblood)
Complex Monster, XP 2000
Level 5 (+3)
"You don’t wanna do what I say?! Fine, maybe you’ll do what my axe says!"
——Gromnul, Orc Chieftain
Typically the leader of a small Orc tribe, he most likely earned his leadership position by killing his way through any other Orcs that stood in his way, including the Chieftain before him. Because Orcs will never accept a weak leader, the Chieftain tends to be stronger and more capable than other Orc Warriors. They wear metal armor, usually a Breastplate, and wield the favored weapon of most powerful Orcs, the Greataxe. An Orc Chieftain also displays his scars openly, as they are signs of the path he took to ruling his clan and serve as a warning to any young Orcs who would attempt to replace him.
Awareness
16
Senses
Darkvision, Normal
Initiative 13/1d10
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Morale
1
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Defenses
AC
17/22
Touch
14
Fort
18
Reflex
15
Will
14
Resistances: Weapon (DR 1). Daze Resist (1)
Vulnerabilities:
Defensive Actions
Battle Hardened
It requires two advantages (instead of one) to automatically upgrade a Glancing Hit to a Full Hit. (Basic)
Attributes / Saving Throws
STR
18 / 21
DEX
12 / 15
CON
17 / 20
INT
9 / 10
WIS
11 / 12
CHA
12 / 13
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 3
Skirmish 30ft / 4
Sprint 55ft / 4
At-Will
Greataxe Swing
+10 vs AC (ArN 4)
Standard REC 8 • Melee Reach 5ft • One creature
1d10 + 16 (avg 22) Chopping damage (Crit 18%/9)
The Orc Chieftain swings its Greataxe into an enemy with strength and skill.
Heavy Crossbow Shot
+6P vs AC (ArN 6)
Standard REC 9 • Range 275ft • One creature within range
1d12 + 7 (avg 14) Piercing damage (Crit 18%/12)
The Orc Chieftain levels its crossbow at a target and aims for a soft spot.
1d6 + 8 (avg 12) Bludgeoning damage
Grapple +8
Uses: 3
Short Rest
Cleaving Greataxe
[Lunge] Basic
+10 vs AC (ArN 4)
Standard REC 9 • Melee Reach 5ft • Up to two continuous creatures within Reach
1d10 + 16 (avg 22) Chopping damage (Crit 18%/9)
The Orc Chieftain twists in one direction, then violently reverses, attempting to chop through two enemies at once. Make a single attack roll and compare it to all targets.
Uses: 3
Extended Rest
Overland Movement
30 mi/day
Qualities
- Light Sensitivity: Direct exposure to bright light partially hampers the Orc's vision, giving it a -2 penalty to skills checks involving sight (such as Spot and Awareness), and a -1 penalty to attack rolls.
- Imposing: Gain a +2 racial bonus to Coercion and Bravery checks. (inc.)
- Orcish Hide: Gain Damage Reduction (1) to Bludgeoning, Chopping, Piercing, and Slashing damage (inc.)
- Thick Skulled: Gain Daze Resist (1) (inc.)
- Orcish Fortitude: +2 racial bonus to Fortitude. (inc.)
Skills: Balance R1 (+3), Climb R3 (+9), Jump R3 (+7), Riding R3 (+5), Swim R2 (+7), Listen R3 (+6), Spot R3 (+6), Hunting R3 (+6), Orienteering R1 (+2), Survival R2 (+6), Investigate R3 (+6), Martial Pract. R3 (+8), Coercion R4 (+12), Deception R1 (+2), Manipulation R3 (+6), Persuasion R2 (+4), Aloofness R2 (+4), Bravery R3 (+8), Intuition R1 (+2), Suspicion R2 (+4)
Feats: Heavy Hitter, Heavy Hitter
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 4 Martial
Combat Training: Melee 3, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +2, Brawn: +10
Equipment: Byrnie, Greataxe, Heavy Crossbow
Social
Languages: Orc, Common
Composure: 16
Charm
0
Coercion
+12
Deception
+2
Manipulation
+6
Persuasion
+4
Aloofness
+4
Bravery
+8
Intuition
+2
Tolerance
0
Suspicion
+4
Prejudices:
Motives: Command Tribe, Slay other Races