Gynosphinx

Gynosphinx
Level 12 (+6)
"A riddle? I’m not going to answer any riddle! We came here for the treasure you insufferable freak of nat-"
——Deceased adventurer
A female Sphinx, it appears as a lion with the torso and head of a beautiful human female, with large falcon wings. They are roughly 9 feet long and can weigh up to 750 lbs. They are extremely perceptive, possessing a supernatural sense for seeing through magical deceptions. These monsters are more clever than the male Sphinx and prefer to delay opponents with clever parlay if possible. Should this tactic fail, they will not hesitate to leap upon the weakest enemy first, hoping to thin their opponents' numbers with rending teeth and claws as quickly as possible. If they find themselves outmatched on land, they will take to the skies and assault their foes from above or fly away altogether if the combat is not going in their favor.
Awareness
26
Senses
Darkvision
Initiative
23/1d8
Max HP
220
Resilience: +3
Healing Value: 44
Morale
4
Defenses
AC
21/25
Touch
19
Fort
20
Reflex
22
Will
22
Resistances: MR (1d6+4)
Vulnerabilities:
Attributes / Saving Throws
STR
19 / 23
DEX
12 / 16
CON
14 / 18
INT
18 / 21
WIS
19 / 22
CHA
19 / 22
Saving Throw Modifiers:
Actions
Movement Modes
Shift 2ft / 2
Skirmish 40ft / 3
Fly 60ft / 3
At-Will
+15 vs AC (Crit 15%/15)
Claw
2d6+6 Slashing damage (ArN 1)
REC 5, Reach 5ft
2d6+6 Slashing damage
Grapple +17
Special Actions
Gynosphinx Techniques
On each turn, roll 1d8 to determine the actions available to the Bandit Leader.

Any result, choose one of the following:
Basic Attack: Make a Claw attack. (Basic)
Pounce [REC 7]: Charge the target before the attack. On a hit, deal +1d6 damage and knock the target Prone. (Basic)
Flyby Attack [REC 7]: The sphinx moves up to its Fly speed, making a Claw attack at any point during its movement. This attack does not grant an opportunity to the target. (Basic)

3 or more, choose one of the following:
Wounding Gash: Make a Claw attack. On a hit, the target suffers ongoing 15 Bleed damage every 10 segments [SE, ST 3d10 vs CON]. (Basic)
Maul [REC 7]: Make a claw attack. If the target is Prone, deal +3d6 damage. (Basic)

5 or more:
Rake [REC 7]: Make two claw attacks, on the same or different creatures. If both attacks hit the same target, deal +2d6 damage. (Advanced)
Frightening Roar: Targets all creatures within 30ft, +11 vs Will. If the attack hits, the target suffers 1 Morale Damage and is subject to Terror [SE, ST 4d10 vs CHA]. (Advanced)

7 or more:
Claw Cyclone: Make a Claw attack on each creature within reach. On a hit, deal +3d6 damage and the target is Pushed [1d4 x 5] ft. (Advanced)
Overland Movement
60 mi/day
Qualities
  • See Invisible: The Gynosphinx can the the translucent outline of invisible creatures within their Line of Sight, provided they reside on the material plane (i.e. does not allow them to see Ethereal creatures or creatures Out of Phase).
  • Magic Sight: The Gynosphinx can detect the presence and relative strength of unmasked Magical Auras within 60ft.
  • Magic Resistance: The creature has Magic Resistance equal to [1d6 + Eldritch Rank]. (inc)
Skills: Rank 2 Balance [+5], Rank 3 Jump [+8], Rank 1 Swim [+5], Rank 4 Listen [+12], Rank 5 Spot [+14], Rank 3 Scent [+10], Rank 4 Hunting [+10], Rank 3 Orienteering [+10], Rank 5 Ritual Casting [+14], Rank 5 Eldritch Arts [+14], Rank 3 Charm [+10], Rank 5 Coercion [+13], Rank 5 Deception [+14], Rank 3 Manipulation [+10], Rank 5 Persuasion [+14], Rank 3 Aloofness [+10], Rank 5 Bravery [+13], Rank 7 Intuition [+18], Rank 2 Tolerance [+8], Rank 4 Suspicion [+12]
Feats: Improved Speed, Great Morale, Fast Initiative, Big Crit, Heavy Hitter
Philosophies: Rank 3 Mental, Rank 5 Physical, Rank 4 Eldritch
Combat Training: Cast 3, Melee 5, Parry 3, Fort 2, Reflex 3, Will 4
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Social
Languages: Common, Draconic
Composure: 29
Charm
+10
Coercion
+13
Deception
+14
Manipulation
+10
Persuasion
+14
Aloofness
+10
Bravery
+13
Intuition
+18
Tolerance
+8
Suspicion
+12
Prejudices:
    Motives: