Animate Rope

Animate Rope
Magic Resistance: No
Basic Eldritch Spell [Magical]
Prerequisites: Eldritch Rank 2
Disciplines: Transmutation
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 2, REC 3]
Components: V, S
Cost: 1 Resolve
Duration: 10 rounds or until dismissed, dispelled or disrupted.
Upkeep: Free action, 1 Resolve to increase duration by 10 rounds.
Range: 100 ft.
Target: One rope of 50 ft length (or rope-like object)
Effect: You magically animate a rope or similar object (yarn, string, cord, line, thread) to do your bidding. You can command the rope (Standard Action, REC 1) to secure itself to an object, coil, loop and knot from anywhere within range. Additionally, once per round (Standard Action, REC 1) you can command the rope to move along the ground or climb any solid surface (+15 to Climb Check) up to 30 ft. distance within range. If the rope is ever further than 100 ft from you, the spell ends immediately. The rope still counts as an object and if it takes any damage the spell ends.
Master Augment, Wrestling Rope
[Eldritch Rank 4]
Effect: The rope becomes a restricting weapon that Grapples foes at your command. It is considered to have a Physical Rank equal to your Eldritch Rank and may use the following Grapple powers: Grab, Escape Grab, Damaging Grapple, Pinning Grapple and Break Pin. The rope has a Strength and Dexterity of 16, has a +4 item bonus to grapple checks, and its level is equal to yours. Its grapple check bonus is therefore equal to 10 + [Your LVLM]. Use the following action to command the rope to Grapple:
Standard Action [REC as chosen Grapple power]
Cost: 1 Resolve
Effect: The rope uses one of the following Grapple powers: Grab, Escape Grab, Damaging Grapple, Pinning Grapple and Break Pin. Your recovery time from each action is equal to the recovery time of the grapple power used. You and the rope do not pay additional costs associated with Grapple powers (only those costs associated with this power and augment).
Master Augment, Resilient Rope
[Eldritch Rank 6]
Cost: 1 Resolve
Effect: You reinforce the fibers of the rope with Eldritch magic. If the rope takes damage, the damage must exceed 15 points before the spell will end.
Master Augment, Strangulation
[Eldritch Rank 7]
Cost: 2 Resolve
Effect: While the rope has an opponent grabbed, or is grappling with an opponent, it tightens around their throat (or the respective body part that allows for breathing) preventing the opponent from taking in oxygen. The opponent is Suffocating until it is released from the grab.