Power:Manifest Angelic Spirit

Manifest Angelic Spirit
Angel Bearer Class Feature
Prerequisites: Angel Bearer I
Focus Action [FT 6, REC 2]
Potency: 1d12 + Highest Philosophy Rank
Cost: 3 Resolve Burn
Limitation: You may only have one instance of this ability active at a time.
Duration: 1 Round or until dismissed, dispelled or disrupted.
Upkeep: Free Action, Spend 2 Resolve to increase the duration by 1 round.
Range: 40 ft
Effect: You summon an Angelic Spirit to a location within range. The Angelic Spirit is autonomous, but since it is bonded to you, it understands your thoughts and goals implicitly. The Angelic Spirit takes actions and functions as a Summoned Creature.

The Angelic Spirit has the following statistics, with a level modifier equal to your own.

Angelic Spirit
Medium Celestial [Good]
Awareness: 21
Hitpoints/Resilience: 75/+2
Initiative: 1d10|(14 + LVLM)
Attributes/Saving Throws: Str 12/15, Dex 15/18, Con 11/14, Int 14/18, Wis 14/18, Cha 17/21
Properties
  • Shining Beacon: The Angelic Spirit casts bright light out to 60ft.
  • Aura of the Righteous: The Angelic Spirit has an Aura (10ft). Good aligned creatures within the aura gain a +2 Power bonus to Attacks and Defenses. Additionally, creatures with the Evil keyword that have a Will score of [15 + LVLM] or lower are Weakened while within the aura.
  • Resistances: Immune to Radiant damage. Immune to Death, Disease, and Poison effects.
Defenses:
Glance/Hit AC: [17 + LVLM] / [22 + LVLM]
Touch: 14 + LVLM
Fortitude: 12 + LVLM
Reflex: 14 + LVLM
Will: 16 + LVLM
Grapple: 4 + LVLM
Movement
  •  Shift 5ft
  •  Skirmish 30ft
  •  Sprint 50ft
Skills: Academics: Celestial [+14], Balance [+5], Bravery [+10], First Ait [+12], Listen [+9], Persuasion [+13], Religious Arts [+15], Spot [+13]
Philosophies: Physical Rank 3, Mental Rank 4, Celestial Rank [Your Highest Philosophy Rank - 1]
Standard Attack [2 AP]:
  • Celestial Blade: [7+LVLM] vs AC, 2d8+2 Holy damage, ArN 2
Special Attacks [3 AP]:
    Each turn, roll 1d6 to determine the actions available to the Angelic Spirit. For the purposes of its abilities, the Angelic Spirit has a Celestial Rank equal to your [Highest Philosophy Rank - 1].
  • Any Result:
    • Weapon Attack: Make an attack with the Celestial Blade, [7 + LVLM] vs AC. At Celestial Rank 8, 11, 14, etc. increase the damage by 1d8.
    • Holy Bolt: Make an attack on one creature within 100ft, [5 + LVLM] vs Reflex. On a hit, the target suffers 4d6+10 Holy damage. At Celestial Rank 7, 8, 9, etc. increase the damage by 1d6. (Pot [1d4 + Celesital Rank], MR Yes)
  • 4 or Higher:
    • Blinding Light: Make an attack on one creature within 60ft, [5 + LVLM] vs Fortitude. On a hit, the target is Blinded [SE, ST 4d10 vs CON]. (Pot [1d4 + Celesital Rank], MR Yes)
    • Healing Hands: Target one creature touched. The target may burn 1 Stamina to regain hitpoints equal to [4d8 + Healing Value].
    • Holy Smite: Target one creature within 100ft, [5 + LVLM] vs Will. On a hit, the target suffers 4d6+25 Holy damage. An evil creature suffers double damage, while a Good creature takes no damage. At Celestial Rank 7, 8, 9, etc increase the damage by 1d6. (Pot [1d4 + Celesital Rank], MR Yes)
Master Augment, Greater Angelic Spirit
[Angel Bearer II]
Effect: You now roll 1d8 to determine the Angelic Spirits special actions (instead of 1d6). On a 7 or 8, gain the following options:
  • 7 or higher:
    • Pillar of Flame: Make an attack on all creatures within a 20ft diameter cylinder (40ft high) within 100ft, [5 + LVLM] vs Reflex. On a hit, the target suffers 4d6+40 Fire and Holy damage. On a miss, the target suffers half damage. At Celestial Rank 7, 8, 9, etc increase the damage by 2d6. (Pot [1d8 + Celesital Rank], MR Yes)
    • Dismiss Evil: Make an attack on a creature with the Evil keyword. If the target is a summoned creature, make a Opposed Potency check to unsummon the creature. If the target is an Extraplanar Creature (that was not summoned), make an attack, [5 + LVLM] vs Will. On a hit, the target must succeed a Saving Throw [ST 6d10 vs CHA], or it is Banished. (Pot [1d8 + Celesital Rank], MR Yes)
    • Relief: Targets all allies within 50ft. Each target may make a saving throw against one effect that a save can end and may reduce the difficulty of the Saving Throw by 1d10 [STB 1d10] This is a Power bonus. (Pot [1d8 + Celesital Rank], MR Yes)
Master Augment, Superior Angelic Spirit
[Angel Bearer III]
Effect: You now roll 1d10 to determine the Angelic Spirits special actions (instead of 1d6). On a 9 or 10, gain the following options:
  • 9 or higher:
    • Heavenly Word: All non-good creatures within 50ft are Dazed for 1d6 segments. If the targets Physical Rank is 4 or less, it is also Blinded for 1d4 rounds. If the target's Physical Rank is 2 or less, it is also Paralyzed for 1d6 rounds. (Pot [1d12 + Celesital Rank], MR Yes)
    • Healing Burst: Targets up the 3 allies within 50ft. Each target may burn 2 Stamina to regain hitpoints equal to [4d8 + (2 x Healing Value)]. (Pot [1d12 + Celesital Rank], MR Yes)