Mending Motifique

"With but three plucked notes, the Motifique wove itself into her wound, sealing it like a stitch of golden silk."
——Excerpt from The Treatise on Tonal Remedies, Vol. II

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Mending Motifique
Magic Resistance: Yes
Basic Musical Song [Magical, Healing]
Prerequisites: Music Rank 3
Disciplines: Melodica
Potency: [1d4 + Music Rank]
Focus Action [FT 3, REC 2]
Cost: 1 Resolve
Range: [20ft × Music Rank]
Target: One Living Creature in Range
Effect: A delicate, spiraling arpeggio zeroes in on a single grievous wound, suffusing it with a warm, luminous tide of sound that knits sinew and skin into seamless harmony. The target may Burn 1 Stamina to to regain hitpoints equal to [its Healing Value + your Musical Might]. This also removes any ongoing Bleed and ongoing Blood Loss effects that a save can end.
Master Augment, Steady Mending
[Music Rank 3, Stacking]
Stacking [Rank 3, 5, 7, etc]: This augment may be applied multiple times and is limited by your Music Rank.
Requirement: You must be within an Affective Field [Hymnal, Nocturne, or Serenade]
Cost: 1 Resolve, Special
Effect: Increase the healing granted by 2 dice. The size of the dice depends on the Musicality Rating of the Field (minor: 1d4, lesser: 1d6, moderate: 1d8, greater: 1d10). Each additional time you use this augment, increase the number of extra dice by 1.
Special: Pay the cost for this augment only the first time it is applied.
Field Augment, Corpse Mending
[Music Rank 3]
Requirement: You must use this augment if you are within an Affective Field [Lament, or Ominoso]
Effect: The target must now be an Undead Creature.
Master Augment, Mass Mending
[Music Rank 3]
Requirement: You must be within an Affective Field [Anthem, Crescendo, or Furioso]
Cost: 2 Resolve
Effect: You may affect one or more additional targets. The number of additional targets depends on the Field Musicality (minor or lesser: 1, moderate: 2, greater: 3).
Master Augment, Mental Mending
[Music Rank 3]
Requirement: You must be within a Rhythmic Field [Branle, Galliard, or Saltarello]
Effect: When healed, the target also becomes immune to the Dazed and Stunned status effects until it's next turn.
Special: If the target was already Dazed or Stunned, don't change the target's current recovery time, instead downgrade those effects to Delayed.
Master Augment, Helpful Mending
[Music Rank 3]
Requirement: You must be within an Rhythmic Field [March, Pavane, or Passamezzo]
Cost: REC +1, 1 Resolve
Effect: If the target is currently Hobbled, remove that effect. If the target has one or more ongoing damage effects that a save can end, it may use the recovery action to save against each of them as a free action. Additionally, If the Rhythmic Field has a Musicality of Moderate or Greater, reduce the saving throw by 1d10 [STB 1d10] for the ongoing damage effects.