Magic Resistance: No
Mirror Blade Class Feature [
Mimic]
Cast Action [CT 4, REC 1]
Components: V, S
Potency: [1d8 + Eldritch Rank]
Cost: 1 Stamina
Limitation: You may only have one instance of this spell active at a time and it may not be used in conjunction with the
Mirror Image spell.
Duration: 1 moment or until dismissed, dispelled, or disrupted.
Range: 100ft
Effect: You create a semi-solid illusory duplicate image of yourself that is virtually indistinguishable from you. Your duplicate does not take actions, but will perfectly mimic your movements so as to make it difficult to tell the two of you apart. When you take an action to move, your duplicate may also move using the same movement mode (though in a direction of your choice, and need not be in the same direction). Your duplicate may also serve as a valid target for your Illusion Spells that affect or change the target's appearance.
Your duplicate has substance and takes up space (equivalent to you) and may therefore be targeted by attacks. It has the same Defenses, Saving Throws, and Grapple score as you and maximum hitpoints equal to your Healing Value. The duplicate is immune to all Status Effects, expect for those associated with a Grapple or those that deal damage (such as Ongoing damage effects). Whenever you take the Recovery Action, your duplicate may also make a Saving Throw. Your duplicate does not Threaten and does not contribute to Flanking. Your duplicate also does not count towards Superior Numbers when calculating Tide of Battle.
If your duplicate is reduced to 0 hitpoints, it falls to the ground and remains there as if slain. Your duplicate may be the the target of healing abilities, and if there are any Energy costs associated with the healing, you must pay those costs.
Your duplicate must remain within range of you at all times. If the range is ever exceeded, your duplicate disappears and this ability ends.
Master Augment, Enduring Duplicate
[Mirror Blade I]
Cost: Change the cost to 1 Stamina burn
Effect: Extend the duration of this ability to 1 phase.
Master Augment, Extra Duplicate
[Mirror Blade II, Stacking]
Stacking [Mirror Blade II & III]: This augment may be applied twice and is limited by your tier in the Mirror Blade talent.
Effect: Increase the number of duplicates by 1. When you take an action to Move, only one of your duplicates may move. Similarly, when you use the Recovery Action, only one of your duplicates may make a Saving Throw.
Master Augment, Fighting Duplicate
[Mirror Blade II]
Cost: 4 Stamina
Effect: Your duplicates now
Threaten, and therefore contribute to
Flanking, and may utilize your
Melee Basic Attack when granted an
Opportunity. Additionally, whenever you make a Weapon Attack, you may choose whether the attack originates from you or from one of your Duplicates.
Master Augment, Casting Duplicate
[Mirror Blade III]
Requirement: You must be utilizing the Fighting Duplicate augment.
Effect: Whenever you cast an Eldritch Spell, you may choose whether the spell originates from you or from one of your duplicates. An attack on your duplicates during the time of your casting does not interrupt your
Concentration, even if the duplicate hit is the intended origination point for the spell. Attacks on you can interrupt your Concentration as normal. Additionally, if the spell originating from your duplicate
Provokes, the duplicate grants an opportunity as normal.