Prismatic Cloud

Prismatic Cloud
Magic Resistance: Yes
Ultimate Eldritch Spell [Magical, Perceptive, Chromatic]
Prerequisites: Eldritch Rank 10
Disciplines: Abjuration
Potency: [2d8 + Eldritch Rank]
Cast Action [CT 10, REC 7]
Components: V, S
Cost: 2 Karma, 8 Stamina and 4 Stamina Burn
Duration: 1 hour per Eldritch Rank
Range: 500ft
Area: Up to 10 contiguous 20-foot cubes
Effect: You create an amorphous cloud that consists of the energy infused hues of a rainbow. The dimensions of the cloud are determined by how you combine the 20 foot cube sections (all sections must be continuous). The cloud blocks all vision, including Darkvision and even Lifesense. While this spell is in effect, you may change the shape of the cloud as a Standard Action [REC 3] by moving a single 20 cubic foot section to another space adjacent to the cloud. Each round a creature is within the cloud, roll 1d8 for each target to determine the color of beam that attacks the creature. Make an attack according to the random color you rolled:
Area: Up to 10 contiguous 20-foot cubes of gas
Target: All creatures in area
Attack: Arcana vs. Varies (See table below).
Hit: Resolve the attack according to the table below.
1d8Color HitMiss
1Red30 Fire Damage15 Fire Damage
2Orange60 Caustic Damage30 Caustic Damage
3Yellow120 Lightning Damage60 Lightning Damage
4Green1d6+2 Stamina Damage and Ongoing 2 Stamina Damage every 10 segments [SE, ST 5d10 vs CON]. This is a poison effect.1d6 Stamina Damage
5BlueThe target begins turning to stone and is Petrifying [SE, ST 5d10 vs CON]. If the target does not save within 20 segments, it is Petrified. After the Target saves it is Slowed for 1 round.The target is Slowed for 1 round.
6IndigoThe target becomes Confused [SE, ST 5d10 vs WIS]. If the target does not save within 20 segments, the confusion becomes permanent. After the target saves the target is Confused for 1 round.The target is Confused for 1 round.
7VioletThe target becomes trapped in a pocket dimension [SE, ST 5d10 vs CHA], removing it from the material plane. If the target does not save within 40 segments, the pocket dimension erupts, transporting them to a random plane. After the target saves the target remains trapped in the pocket dimension for an additional 2d6 segments with no risk of the pocket dimension erupting. The target becomes trapped in a pocket dimension for 2d6 segments.
8 The target is struck by two rays. Roll twice more for that target, ignoring any "8" results.