Frost Worm

Frost Worm Characteristics
Exp Rating: 2
Minimum Level: 18
Base Hitpoints: CON/3 + STR/3
Level Hitpoints: 15 per level
Size: Huge
Attributes: +16 STR, +10 CON, -8 INT
Languages: None
Stamina: 3
Resolve: 1
Philosophy Ranks: Rank 1 Mental, Rank 7 Physical
Senses: Darkvision
Habitat: Tundras, Arctic Environments, Ice Caves
Skills
Points per Level: Gain 2 Skill Points per level.
Starting Skill Points:
  • 16 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft/2seg
Skirmish: 30ft/3seg
Sprint: 40ft/3seg
Burrow: 10ft/3seg
Overland: 40 mi/day
Racial Features
  • Bite: [REC 6, Lunge, Charge]: Melee vs AC, 4d8+16, ArN 5, Crit 10/17%
  • Cold Aura: The Frost Worm radiates cold, dealing 20 Cold damage every round.
  • Animal Instincts: Animals do not suffer penalties to their Initiative Score, Awareness, or Sensory Skills due to their low intelligence. (inc)
  • Death Throes: [Reactive]: When the Frost Worm dies it shatters, targets all creatures within 100 ft, Ranged vs Reflex, 2d6+35 Cold Damage & 2d6+20 Piercing Damage, Half damage on miss.
  • Trill: [REC 8, Sonic, Mind-Affecting]: All creatures within 100 ft, Ranged vs Will, target is Stupefied [SE, ST 5d10 vs CHA].
  • Freezing Breath: [REC 7]: 30 ft cone, Ranged vs Reflex, 5d6+35 Cold Damage, half damage on miss. Creatures Stunned by the Trill effect are automatically hit.
  • Icy Hide: Forstworm gets a +3/+12 Racial Bonus to Natural Armor.

Frost Worm Types

Level: 18
XP: 3600
Description: A huge frost worm that stalks tundras and icy caverns looking for prey.
Keywords: Cold
Habitat: Tundras, Arctic Environments, Ice Caves


Frost Worm Characteristics

History


Culture