Awakened Construct Familiar

Awakened Construct Familiar
Small Construct
Awareness: 15 + [2 x Mental Rank]
Defenses:
Glance/Hit AC: [16 + LVLM] / [18 + LVLM]
Touch: 13 + LVLM
Fortitude: 15 + LVLM
Reflex: 13 + LVLM
Will: 13 + LVLM
Grapple: 2 + LVLM
Movement
  •  Shift 5ft
  •  Skirmish 30ft
  •  Fly 50ft
Skills
  •  Balance: 3 + [2 x Mental Rank]
  •  Jump: 3 + [2 x Mental Rank]
  •  Spot: 5 + [2 x Mental Rank]
  •  Stealth: 5 + [2 x Mental Rank]
  •  Tinker: 5 + [2 x Mental Rank]
Qualities
Special Actions
Slam
Standard Action
Effect: Make an Attack:
Attack: [6 + LVLM] vs. AC
Hit: 2d6+2 Bludgeoning damage.
Augment, Greater Slam
[Artificer II]
Effect: Increase the damage by 2d6.
Activate Embedded Trinket
Standard Action
Effect: Activate a Special Action of the Embedded Trinket. If the special action is a Free, Interruptive, or Reactive action, then this ability is used in the same fashion. Otherwise the Special Action must be an immediate or standard action with a recovery time of 7 or less. While the familiar is wielding and activating the trinket, the master makes the depletion roll as normal.
Special: If the activation of the trinket causes it to become depleted, the familiar explodes and is reduced to 0 hitpoints. Creatures within 5ft of the familiar automatically take [2x Mental Rank] Force Damage. Additionally, small structures and objects may be damaged (Demolition +0).
Bonuses Granted to Caster
  •  +4 bonus to Saving Throws vs abilities with the Mind-Affecting keyword.
  •  +2 bonus to Aloofness checks.