Bat Swarm

Bat Swarm
Level 1 (+1)
"Look! just cover your head and duck low! Theyll pass soon enough, and it's best not to agitate them!"
——Spelunking guide giving advice to his crew
Bats can vary in size and shape, but generally tend to be on the smaller side with dark hair, leathery wings, tiny clawed feet and hands, large ovoid ears and tiny, sharp teeth.
Awareness
21
Senses
Superior Scent, Blindsense
Initiative
17/1d10
Hitpoints: 15
Healing Value: 3
Resilience: +2
Morale
0
AC
12/12
Touch
12
Fort
11
Reflex
13
Will
12
Defenses
Resistances: Single Target Attacks (50%), Immune to Grabbed & Restrained.
Vulnerabilities: Area Attacks (2x)
Attributes / Saving Throws (1 AP)
STR
3 / 5
DEX
16 / 18
CON
11 / 13
INT
2 / 3
WIS
15 / 16
CHA
4 / 5
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+4 vs AC (ArN 1)
Swarming bites
1d4 + 3 (avg 6) Chopping damage
Melee Reach 5ft • One creature
The Bat Swarm flies about a target, biting at it desperately.
1d4 - 4 (avg -2) Chopping damage
Grapple -4
Special Attacks (3 AP)
+4 vs AC (ArN 1)
Swarm  • Basic
1d4 + 3 (avg 6) Piercing damage
Melee Reach 5ft • All adjacent creatures
The Bat Swarm fills the space of its victims, biting at everything nearby.
+4 vs AC (ArN 1)
Frightening Swarm [1/Rest]  • Basic
3d4 + 3 (avg 11) Piercing damage
Melee Reach 5ft • All creatures within reach
The Bat Swarm aggressively assaults its victims. On a hit, the target is Frightened [SE, 2d10 vs WIS]
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Fly
50 ft
Overland Movement
50 mi/day
Qualities
  • Swarm: The Swarm is made up of a multitude of smaller creatures acting as a single unit, acting as a single creature for purposes of Attacks, Defenses, and Hitpoints. As such, single target attacks have a reduced effect on the Swarm (dealing half damage), while attacks that target an area have greater effect (dealing double damage). The Swarm is typically immune to Status Effects that target a single creature, but susceptible to those targeting an area. Additionally, the Swarm cannot be Grabbed or otherwise bodily restrained (GMs discretion). When the Swarm is reduced to 0 hitpoints, any creatures remaining within the swarm disperse.
  • Quick Reflexes: +1 Racial Bonus to Reflex
  • Animal Instincts: Animals do not suffer penalties to their Initiative Score, Awareness, or Sensory Skills due to their low intelligence. (inc)
  • Superior Scent: Gain the ability to utilize the Scent skill.
  • Blindsense: Creatures with Blindsense are so adept at hearing that they can determine the three dimensional shape of their environment by detecting vibrations in the air. Blindsense grants a +2 racial bonus to Listen and Awareness (inc)
Skills: Stealth R3 (+11), Listen R3 (+9), Scent R3 (+9), Hunting R2 (+6), Survival R1 (+3)
Feats: Tough
Philosophies: Rank 1 Mental, Rank 2 Physical
Combat Training: None
Wits: +3, Brawn: -2
Equipment: None
Charm
-2
Coercion
-4
Deception
-2
Manipulation
-2
Persuasion
+1
Aloofness
-2
Bravery
-2
Intuition
+1
Tolerance
-1
Suspicion
+1
Social
Composure: -
Languages: None
Motives: Hunt for food, protect young.
Prejudices:

    Characteristics

    Bats are simple minded creatures, they hunt during the night, and sleep during the day. They are quick to panic in enclosed spaces and navigate poorly when trapped. Bats use echolocation to "see" their environment, having extremely poor eyesight. Their extremely sensitive ears can pick up even the most minute vibrations, making them ideal nocturnal hunters.

    History

    Throughout history, bats have been an object of fear in the minds of most humanoids, despite their mostly docile nature. Still, throughout time there have been more than a few incidents of crazed bat swarms attacking humanoids. One particularly gruesome incident stands out in particular, where a horde of bats so numerous that they blocked out the moonlight, descended on a small mountain village, making mutilated corpses of it's inhabitants. None survived, and to this day foul play of the magical sort was suspected in the bizarre behavior of these animals.

    Culture

    Bats prefer to reside in dark, cool areas that don't have many other creatures nearby. They like to sleep during the day and hunt during the night. Most bats prefer to eat insects, and only attack larger creatures if they feel panicked or threatened.