Dire Bear
Simple Monster, XP 2000
Level 10 (+5)
"Oh, that ain’t a boulder, son. That’s Trapjaw. He just likes to sit there for most of the day, lookin’ over his woods. From time to time he gets up to hunt or chase off a rival grizzly, but for the most part he’s just happy to sit an watch over his ‘kingdom’ in the forest."
——Halbenard, Ranger
About 12 feet long, and weighing from 7,000 to 8,500 lbs., the Dire Bear is much larger than a normal one of its kind. They are extremely powerful and attack by mauling their prey with massive claws and biting teeth that can eviscerate an average humanoid in an instant. They behave much like other bears and typically do not chase down creatures that try to avoid them. They are, however, extremely territorial and will quickly rip apart anything that threatens their home. The areas they tend to inhabit are usually fairly serene, as most Dire Bears eat up or chase off any competition in their environment once they settle in to a new home.
Awareness
19
Senses
Low-Light Vision, Superior Scent
Initiative
16/1d10
Hitpoints: 83
Healing Value: 16
Resilience: +4
Morale
1
AC
20/24
|
Touch
18
|
Fort
21
|
Reflex
18
|
Will
18
|
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
24 / 29
|
DEX
11 / 16
|
CON
17 / 22
|
INT
2 / 3
|
WIS
11 / 12
|
CHA
8 / 9
|
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+13 vs AC (ArN 8)
Dire Bite
2d12 + 18 (avg 31) Chopping damage
Melee Reach 5ft • One creature
2d12 + 9 (avg 22) Bludgeoning damage
Grapple +15
Special Attacks (3 AP)
+13 vs AC (ArN 8)
Claw Flurry • Advanced
4d12 + 16 (avg 42) Slashing damage
Melee Reach 10ft • One creature
Targets up to two targets within reach.
Immediate Actions
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
35 ft
|
Sprint
60 ft
|
Overland Movement
40 mi/day
Qualities
- Superior Scent: Gain the ability to utilize the Scent skill.
- Animal Instincts: Animals do not suffer penalties to their Initiative Score, Awareness, or Sensory Skills due to their low intelligence. (inc)
- Natural Armor: AC +2/+6 (inc)
Skills: Balance R1 (4), Climb R1 (7), Swim R1 (7), Listen R2 (4), Spot R3 (6), Scent R4 (8), Survival R4 (10), Coercion R2 (6), Bravery R2 (5), Suspicion R2 (4)
Feats: Improved Negation, Heavy Hitter, Monstrous Damage
Philosophies: Rank 1 Mental, Rank 5 Physical
Combat Training: Melee 3, Ranged 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +2, Brawn: +19
Equipment: None
Charm
-1
|
Coercion
+6
|
Deception
-1
|
Manipulation
-1
|
Persuasion
0
|
Aloofness
-1
|
Bravery
+5
|
Intuition
0
|
Tolerance
-1
|
Suspicion
+4
|
Social
Composure: -
Languages: None
Motives: Protect Territory, Survival
Prejudices: