Brambler
AC
17/21
|
Touch
15
|
Fort
17
|
Reflex
15
|
Will
15
|
STR
22 / 25
|
DEX
13 / 16
|
CON
14 / 17
|
INT
4 / 5
|
WIS
13 / 14
|
CHA
11 / 12
|
Shift
5 ft
|
Skirmish
30 ft
|
Sprint
50 ft
|
- Forest Mimicry: Gains a +10 racial bonus to Stealth in natural forested environment
- Bramble Structure: Immune to Piercing damage and Resistant to Bludgeoning damage. (inc)
- Plant: Plant creatures have Immunity to Bleed damage, but are Vulnerable to (1.5x) to Fire damage. Cold damage causes them to become Slowed for 1 round. Additionally they are Immune to Pain, Sickened and Nauseated affects, Sleep, and Morale Damage. (inc)
- Tremorsense: Gain a +2 Racial bonus to Touch and Awareness versus creatures in contact with the ground. Can perfectly perceive any creature in contact with the ground. (inc)
- Tracking Scent: +2 racial bonus to Scent, Awareness, and Hunting checks made for Tracking. (inc.)
- Mindless: Immune to Psychic Damage and abilities with the Mind-Affecting keyword and Morale Effects. Also, do not suffer Intelligence penalty to Initiative, Awareness, or Sensory Skills. (inc)
- Natural Armor: AC +2/+6 (inc)
Charm
-
|
Coercion
-
|
Deception
-
|
Manipulation
-
|
Persuasion
-
|
Aloofness
-
|
Bravery
-
|
Intuition
-
|
Tolerance
-
|
Suspicion
-
|
History
Bramblers are primarily the reason small hamlets warn travelers to stay away from "that accursed forest", claiming it has a will of its own. In all reality, many of these places are home to several Bramblers or more. It just so happens that a few unfortunate victims wandered off the beaten path in such places and stumbled into a Brambler's abode. They rarely venture out of the woods or tall fields from which they are born unless the environment they live in changes enough so as to be inhospitable. Only once or twice in recorded history have Bramblers ever gone outside of their territory, and both times it was under the control of a wielder of powerful magics, as Bramblers have very little intelligence or instinct, other than to attack and eat.
Culture
Bramblers do not have a discernible culture. Sometimes they can be found in families or "patches" as they have been called, other times by themselves. Their organization seems to depend entirely on how many of them can persist in a particular environment, and they show little understanding of concepts like friendship or community.
Brambler Characteristics
When sitting still, the Brambler appears to be a large pile of brambles with an occasional dark, bitter fruit protruding from a stem. When standing upright they are towering behemoths made out of strong, ropey, and jagged plant matter similar to thorny dry brush, albeit much thicker. They range in color from bright green in earlier stages of their lives, to a pale yellow at the latest. These plant creatures can grow as tall as 20 feet, but most stand at around 18. Despite their size, an average Brambler might only weigh around 800 lbs. or so, plant-life typically not being as heavy as flesh based creatures. Their features always appear twisted and formed by the vines and branches that make up their bodies, their eyes being particularly striking as spherical, glowing yellow orbs. Bramblers may live up to 1000 years, although it is heard that some have thrived for far longer in ideal conditions.
History
Bramblers are primarily the reason small hamlets warn travelers to stay away from "that accursed forest", claiming it has a will of its own. In all reality, many of these places are home to several Bramblers or more. It just so happens that a few unfortunate victims wandered off the beaten path in such places and stumbled into a Brambler's abode. They rarely venture out of the woods or tall fields from which they are born unless the environment they live in changes enough so as to be inhospitable. Only once or twice in recorded history have Bramblers ever gone outside of their territory, and both times it was under the control of a wielder of powerful magics, as Bramblers have very little intelligence or instinct, other than to attack and eat.
Culture
Bramblers do not have a discernible culture. Sometimes they can be found in families or "patches" as they have been called, other times by themselves. Their organization seems to depend entirely on how many of them can persist in a particular environment, and they show little understanding of concepts like friendship or community.