Brambler

Brambler
Level 5 (+3)
"I was born a brambling maaaaaaan, tryin' to make a livin' and doin' the best I ca- OH DEAR NOT THAT KIND OF BRAMBLE!"
——Solter Maroucas, former ranger of the Yellow Wood
When sitting still, the Brambler appears to be a large pile of brambles with an occasional dark, bitter fruit protruding from a stem. When standing upright they are towering behemoths made out of strong, ropey and jagged plant matter similar to thorny dry brush, albeit much thicker. They range in color from bright green in earlier stages of their lives, to a pale yellow at the latest. These plant creatures can grow as tall as 20 feet, but most stand at around 18. Despite their size, an average Brambler might only weigh around 800 lbs. or so, plant-life typically not being as heavy as flesh based creatures. Their features always appear twisted and formed by the vines and branches that make up their bodies, their eyes being particularly striking as spherical, glowing yellow orbs. Bramblers may live up to 1000 years, although it is heard that some have thrived for far longer in ideal conditions.
Awareness
25
Senses
Tremorsense, Tracking Scent
Initiative
18/1d8
Hitpoints: 69
Healing Value: 13
Resilience: +3
Morale
1
AC
17/21
Touch
15
Fort
17
Reflex
15
Will
15
Defenses
Resistances: Piercing (Imm), Bludgeoning (50%), Bleed (Imm), Psychic (Imm), Immune Mind-affecting, Pain, Sickened/Nauseated, Sleep, and Morale Damage.
Vulnerabilities: Vulnerable to Fire (1.5x) and Cold (Slow 1 Round).
Attributes / Saving Throws (1 AP)
STR
22 / 25
DEX
13 / 16
CON
14 / 17
INT
4 / 5
WIS
13 / 14
CHA
11 / 12
REC 10
Actions (+3 AP)
Standard Attacks (2 AP)
+9 vs AC (ArN 4)
Thorn Lash
1d12 + 12 (avg 19) Piercing damage
Melee Reach 15ft • One creature
The Brambler whips a tendril of barbed plant matter across its target's flesh.
1d12 + 12 (avg 19) Piercing damage
Grapple +16
Special Attacks (3 AP)
+5P vs Reflex
Shower of Thorns  • Basic
2d12 + 2 (avg 15) Piercing damage
Range 40ft • All creatures within range.
The Brambler swells up suddenly, causing the thorns on its frame to burst outward in all directions.
+9 vs AC (ArN 4)
Impaling Thorns  • Basic
1d12 + 12 (avg 19) Piercing damage
Area 20 ft line • All creatures within area
The Brambler suddenly shoots a particularly strong and rigid thorn lash straight through the bodies of its victims. On a hit, targets suffer ongoing 5 Bleed [SE, ST 3d10 vs CON].
+9 vs AC (ArN 4)
Bramble Cage [1/Rest]  • Basic
2d12 + 12 (avg 25) Piercing damage
Melee Reach 15ft • One creature within reach of Medium size or smaller.
The Brambler lashes out with two thorned lashes, and pulls a victim into its body. On a hit, the target is Pulled into the Brambler's space, is Restrained, and suffers ongoing 15 Bleed damage every 10 segments [SE, ST 4d10 vs DEX]. While Restrained, the target remains within the Brambler and is moved if the Brambler moves. When the target escapes, it is expelled in a location of its choice, adjacent to the Brambler.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Overland Movement
35 mi/day
Qualities
  • Forest Mimicry: Gains a +10 racial bonus to Stealth in natural forested environment
  • Bramble Structure: Immune to Piercing damage and Resistant to Bludgeoning damage. (inc)
  • Plant: Plant creatures have Immunity to Bleed damage, but are Vulnerable to (1.5x) to Fire damage. Cold damage causes them to become Slowed for 1 round. Additionally they are Immune to Pain, Sickened and Nauseated affects, Sleep, and Morale Damage. (inc)
  • Tremorsense: Gain a +2 Racial bonus to Touch and Awareness versus creatures in contact with the ground. Can perfectly perceive any creature in contact with the ground. (inc)
  • Tracking Scent: +2 racial bonus to Scent, Awareness, and Hunting checks made for Tracking. (inc.)
  • Mindless: Immune to Psychic Damage and abilities with the Mind-Affecting keyword and Morale Effects. Also, do not suffer Intelligence penalty to Initiative, Awareness, or Sensory Skills. (inc)
  • Natural Armor: AC +2/+6 (inc)
Skills: Stealth R4 (+11), Touch R5 (+13), Scent R5 (+13), Hunting R2 (+6), Survival R2 (+6)
Feats: Tough, Fast Initiative
Philosophies: Rank 1 Mental, Rank 3 Physical
Combat Training: Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +3, Brawn: +18
Equipment: None
Charm
-
Coercion
-
Deception
-
Manipulation
-
Persuasion
-
Aloofness
-
Bravery
-
Intuition
-
Tolerance
-
Suspicion
-
Social
Composure: -
Languages: None
Motives: Hunt and eat
Prejudices:

    History

    Bramblers are primarily the reason small hamlets warn travelers to stay away from "that accursed forest", claiming it has a will of its own. In all reality, many of these places are home to several Bramblers or more. It just so happens that a few unfortunate victims wandered off the beaten path in such places and stumbled into a Brambler's abode. They rarely venture out of the woods or tall fields from which they are born unless the environment they live in changes enough so as to be inhospitable. Only once or twice in recorded history have Bramblers ever gone outside of their territory, and both times it was under the control of a wielder of powerful magics, as Bramblers have very little intelligence or instinct, other than to attack and eat.

    Culture

    Bramblers do not have a discernible culture. Sometimes they can be found in families or "patches" as they have been called, other times by themselves. Their organization seems to depend entirely on how many of them can persist in a particular environment, and they show little understanding of concepts like friendship or community.

    Brambler Characteristics

    When sitting still, the Brambler appears to be a large pile of brambles with an occasional dark, bitter fruit protruding from a stem. When standing upright they are towering behemoths made out of strong, ropey, and jagged plant matter similar to thorny dry brush, albeit much thicker. They range in color from bright green in earlier stages of their lives, to a pale yellow at the latest. These plant creatures can grow as tall as 20 feet, but most stand at around 18. Despite their size, an average Brambler might only weigh around 800 lbs. or so, plant-life typically not being as heavy as flesh based creatures. Their features always appear twisted and formed by the vines and branches that make up their bodies, their eyes being particularly striking as spherical, glowing yellow orbs. Bramblers may live up to 1000 years, although it is heard that some have thrived for far longer in ideal conditions.

    History

    Bramblers are primarily the reason small hamlets warn travelers to stay away from "that accursed forest", claiming it has a will of its own. In all reality, many of these places are home to several Bramblers or more. It just so happens that a few unfortunate victims wandered off the beaten path in such places and stumbled into a Brambler's abode. They rarely venture out of the woods or tall fields from which they are born unless the environment they live in changes enough so as to be inhospitable. Only once or twice in recorded history have Bramblers ever gone outside of their territory, and both times it was under the control of a wielder of powerful magics, as Bramblers have very little intelligence or instinct, other than to attack and eat.

    Culture

    Bramblers do not have a discernible culture. Sometimes they can be found in families or "patches" as they have been called, other times by themselves. Their organization seems to depend entirely on how many of them can persist in a particular environment, and they show little understanding of concepts like friendship or community.