Bulette
Bulette
Bulette, U Huge Beast
Simple Monster, XP 2400
Level 11 (+5)
"Ok...guys...get out your quills and parchment and write down what you see! I’m gonna be a legend after today. I’m going to ride it!"
——The last words of Tilemo Scinderstep, Halfling Rogue
Also known as the “Tunnel Shark” this strange quadruped has a thick carapace made up of shifting steel-like plates that simultaneously deflect blows and protect it from the earth. The Bulette uses its powerful, thick claws and smooth, pointed, and plated head to cut through the earth much like a shark would swim through water, then burst underneath prey it detects with its tremorsense. As it is resilient enough to tunnel through rock, many adventurers have a hard time defending themselves against such a mighty predator. The sheer size of the beast, at about 15 feet in length and 10,000 lbs. of organic metal and muscled flesh, has caused the rare survivors of a Bulette attack to liken the experience to “attacking a castle wall with a shortspear”. Fortunately, while this creature is an aggressive, voracious eating machine, it is a solitary creature. It is most commonly found alone within deep caverns that most humanoids would prefer not to live in the first place.
Awareness
30
Senses
Tremorsense, Scent, Low-light Vision
Initiative
20/1d10
Hitpoints: 137
Healing Value: 27
Resilience: +5
Morale
1
AC
22/31
|
Touch
19
|
Fort
22
|
Reflex
20
|
Will
19
|
Defenses
Resistances: Daze Resist (2)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
27 / 32
|
DEX
15 / 20
|
CON
20 / 25
|
INT
2 / 5
|
WIS
13 / 16
|
CHA
6 / 9
|
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+14 vs AC (ArN 6)
Bite
2d8 + 10 (avg 19) Chopping damage
Melee Reach 15ft
2d8 + 10 (avg 19) Bludgeoning damage
Grapple +21
Special Attacks (3 AP)
+14 vs AC (ArN 6)
Leap • Advanced
+12 vs Reflex
Trample • Advanced
3d8 + 10 (avg 24) Bludgeoning damage
Melee Reach 15ft • All creatures the Bulette moves through, of large size or smaller
The Bulette moves its Skirmish speed, Trampling all creatures whose space it moves through. This movement does not provoke an Opportunity from targets of the attack.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
40 ft
|
Sprint
65 ft
|
Burrow
20 ft
|
Overland Movement
30 mi/day
Qualities
- Animal Instincts: Animals do not suffer penalties to their Initiative Score, Awareness, or Sensory Skills due to their low intelligence. (inc)
- Natural Armor: AC +3/+12, Ref +1 (inc)
Skills: Jump R4 (13), Listen R2 (5), Spot R3 (7), Touch R5 (16), Scent R4 (9), Intuition R2 (3)
Feats: Tough, Heavy Hitter, Daze Resistance
Philosophies: Rank 1 Mental, Rank 5 Physical
Combat Training: Melee 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +5, Brawn: +24
Equipment: None
Charm
-3
|
Coercion
+6
|
Deception
-3
|
Manipulation
-3
|
Persuasion
-1
|
Aloofness
-3
|
Bravery
+1
|
Intuition
+3
|
Tolerance
0
|
Suspicion
-1
|
Social
Composure: 7
Languages: None
Motives:
Prejudices: