Drow Warrior

Drow Warrior
Level 3 (+2)
"Congratulations, friend, you are now a Warrior of our House. Continue to serve Lilith as you always have and, if you are fortunate, you may not be sacrificed in her name."
——Common statements made towards a Drow Warrior
The Drow Warrior is a trained fighter, clad in a dark chain shirt, practiced in stealth and hand to hand combat, wielding two short swords and the signature weapon of their race, the Hand Crossbow, their bolts most often tipped with sinister sleeping poison. Drow Warriors are almost always male, serving on the front lines of hunting parties and house armies, as males are considered to be highly expendable by the ruthless priestesses they serve. These warriors tend to be packed with lean, wiry muscle, training for hours on end to become graceful yet brutal killing machines. There is no room for weakness in the city of Lilith, a lesson these warriors are taught early in life.
Awareness
15
Senses
Darkvision
Initiative
16/1d8
Hitpoints: 29
Healing Value: 5
Resilience: +2
Morale
1
AC
19/24
Touch
15
Fort
14
Reflex
16
Will
16
Defenses
Resistances: MR (1d4+2)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
14 / 17
DEX
13 / 16
CON
11 / 14
INT
12 / 14
WIS
9 / 11
CHA
14 / 16
Saving Throw Modifiers: +4 vs Sleep & Charm
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+9 vs AC (ArN 2)
Drow Shortsword
1d8 + 3 (avg 8) Piercing damage
Melee Reach 5ft • One creature
The Drow Warrior stabs into its target
+8P vs AC (ArN 2)
Drow Hand Crossbow
1d8 + 2 (avg 7) Piercing damage
Range 50ft • One creature
The Drow Captain levels a small crossbow in one hand at its target and fires an accurate bolt into its target.
1d8 + 2 (avg 7) Bludgeoning damage
Grapple +6
Special Attacks (3 AP)
+9 vs AC (ArN 2)
Dual Wielder  • Basic
1d8 + 2 (avg 7) Piercing damage
Melee Reach 5ft • Two creatures within reach
The Drow Warrior strikes out in quick succession, attacking two targets.
+8P vs AC (ArN 2)
Poison Bolt  • Basic
1d8 + 1 (avg 6) Piercing damage
Range 50ft
The Drow coats its crossbow bolt with debilitating poison. On a hit, the target is subject to Drow Sleep Poison.
Sense Magic [1 AP]  [Magical]
Range 10ft • Any magical effect within range
The Drow can sense the presence of Magic within sight.
+9 vs AC (ArN 2)
Harm Lessers [1/Rest]  • Basic
2d8 + 2 (avg 11) Piercing damage
Melee Reach 5ft • One creature
The Drow Warrior assaults his foe with violent glee. On a hit, the target suffers Ongoing 5 Bleed damage every 10 segments [ST, SE 3d10 VS CON].
Darkness [1/Day]  [Magical] • Basic • Pot 1d4+2, MR No
Range 50ft, Area 20ft diameter area within range • One object within range
The Drow calls upon its innate magic to cause an object to radiate darkness. This causes bright light to become dim and dim light to become completely dark. Creatures within the area of dim light have Partial Concealment, while those in complete darkness have Superior Concealment.
Faerie Fire [1/Day]  [Magical] • Basic • Pot 1d4+2, MR Yes
Range 100ft, Area 30ft diameter area within range • All creatures within the area
The Drow uses its innate magic with sinister skill. Targets become outlined in a dim glow for 5 rounds, overcoming the benefits of natural or magical forms of Concealment (as with Faerie Fire Invocation)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Overland Movement
30 mi/day
Qualities
  • Sunlight Sensitivity: When first exposed to Sunlight (or similarly bright light), te Drow is Blinded for 10 segments. Thereafter, the Drow suffers a -2 penalty to attacks and defenses and a -5 penalty to Spot checks and Awareness.
  • Magic Resistance: 1d4 + [Mental Rank]. At 11th level, this increases to 1d6 + [Mental Rank]. At 21st level, it increases to 1d8 + [Mental Rank]. (inc)
  • Elven Kin: Gain a +4 racial bonus to Balance checks and a racial bonus to saving throws vs. Sleep and Charm effects equal to twice their Mental Rank [STB 2x[Mental Rank]]. (inc)
  • Strength of Mind: +2 racial bonus to Will (inc)
  • Drow Weaponry: Drow weapons and armor are enchanted to give bonuses to Attack or AC, but this magic will only function for someone of Drow race. In other hands, the weapons are considered to be of Masterwork quality. Additionally, when a drow weapon is exposed to direct sunlight, it quickly degrades and immediately loses its magical properties.
Skills: Balance R2 (+7), Climb R2 (+3), Escape R3 (+5), Jump R1 (+2), Riding R1 (+1), Stealth R3 (+5), Swim R1 (+1), Tumble R2 (+3), Listen R2 (+4), Spot R3 (+6), Hunting R1 (+3), Orienteering R2 (+4), Survival R2 (+4), Investigate R1 (+2), Martial Pract. R3 (+8), Coercion R2 (+6), Deception R2 (+5), Manipulation R1 (+3), Bravery R2 (+5), Intuition R2 (+4), Suspicion R1 (+2)
Feats: Fast Initiative, More Precise
Philosophies: Rank 2 Mental, Rank 3 Physical, Rank 2 Martial
Combat Training: Melee 2, Ranged 2, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +4, Brawn: +7
Equipment: Drow Byrnie (+1/+1), Drow Short Sword (+1), Dagger, Hand Crossbow
Charm
+1
Coercion
+6
Deception
+5
Manipulation
+3
Persuasion
0
Aloofness
+1
Bravery
+5
Intuition
+4
Tolerance
+1
Suspicion
+2
Social
Composure: 16
Languages: Drow, Undercommon
Motives: Serve the Spider Queen, Serve the Matron
Prejudices: