Duergar Warrior

Duergar Warrior
Level 4 (+3)
"We are children of the earth, the rightful ones, not like those imposters that claim our birthright. In time we’ll take it back, and we’ll do it with murder in our hearts and vengeance on our lips."
——Rongo Blackrock, Duergar Warrior
The Duergar warrior favors black or grey chain armor and a Warpick. They prefer weaponry that can also serve as a tool for mining, since constant vigilance and defense are necessary when working in the Deephollow. Featuring a long black beard and hairless head, their equipment is designed to match their gray skin color so that they might better blend in with their surroundings should they be unable to fight. At the first opportunity, however, a Duergar Warrior will go on the offensive to slay any creature that seems to be a threat.
Awareness
16
Senses
Darkvision
Initiative
13/1d10
Hitpoints: 45
Healing Value: 9
Resilience: +4
Morale
0
AC
17/20
Touch
14
Fort
15
Reflex
15
Will
15
Defenses
Resistances: Posion (Imm), Immune to Paralysis.
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
14 / 17
DEX
9 / 12
CON
15 / 18
INT
11 / 12
WIS
12 / 13
CHA
6 / 7
Saving Throw Modifiers: +3 vs Magic
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+8 vs AC (ArN 4)
Warpick
1d6 + 4 (avg 8) Piercing damage
Melee Reach 5ft
+6P vs AC (ArN 4)
Javelin
1d6 + 1 (avg 5) Piercing damage
Range 40ft
1d6 + 4 (avg 8) Bludgeoning damage
Grapple +6
Special Attacks (3 AP)
+8 vs AC (ArN 4)
Forceful Blow  • Basic
2d6 + 4 (avg 11) Piercing damage
Melee Reach 5ft • One creature
The Duergar puts its will as well as its muscle behind its Warpick. On a hit, if the target is of medium size or smaller (large size if using Enlarge) it is knocked Prone.
+6 vs Touch
Slaver's Shackles  • Basic
Melee Reach 5ft • One creature
With practiced efficiency, the Duergar wields a set of manacles as if they were a weapon. On a hit, make an Opposed Grapple check (+6 vs Grapple). If the Duergar succeeds, it slaps the target in iron Manacles and it is Restrained until it can escape.
Duergar Growth [Limit 1/Day]  [Supernatural] • Basic • Pot 1d4+3, MR No
The Duergar grows to Large size, extending its reach (and Threat) by 5ft, granting it a +4 Power bonus to damage with its Warpick (+2 w/ Javelins), a +4 Power bonus to Strength and Constitution Saving Throws, and 10 temporary hitpoints (Duration 10 rounds).
+8 vs AC (ArN 4)
Duergar Rage [Limit 1/Rest]  • Basic
4d6 + 9 (avg 23) Bludgeoning damage
Melee Reach 10ft • One creature
The Duergar uses its increased size to overwhelm its enemy, and winds up with a devastating swing. On a hit, the target is Pushed [1d4 X 5]ft and knocked Prone.
Special: Must have Duergar Growth active.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
25 ft
Sprint
45 ft
Overland Movement
25 mi/day
Qualities
  • Duergar Resilience: Immunity to Poisons & Toxins and Paralysis. Racial Bonus to all Saving Throws against Magical abilities equal to Physical Rank [STB Physical Rank].
  • Dwarf Kin: +1 Racial bonus to Will (inc)
Skills: Balance R1 (+6), Climb R2 (+9), Jump R2 (+8), Stealth R1 (+5), Swim R2 (+9), Listen R3 (+6), Spot R3 (+6), First Aid R1 (+2), Mercantile R2 (+3), Mining R2 (+6), Orienteering R2 (+4), Survival R2 (+5), Martial Pract. R3 (+7), Craft:Stonemason R2 (+5), Craft: Smithing R2 (+5), Coercion R3 (+6), Manipulation R3 (+5), Bravery R3 (+6), Suspicion R3 (+6)
Feats: Heavy Hitter, Improved Negation
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 4 Martial
Combat Training: Melee 2, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +2, Brawn: +8
Equipment: Byrnie (Chain Shirt), Warpick, Javelin (x5)
Charm
-1
Coercion
+6
Deception
-1
Manipulation
+5
Persuasion
0
Aloofness
-1
Bravery
+6
Intuition
0
Tolerance
-1
Suspicion
+6
Social
Composure: 9
Languages: Dwarven, Undercommon
Motives: Greed. Industrious work ethic. Take from the weak what they cannot hold on to. Capture slaves
Prejudices:


    Duergar Characteristics

    Duergar, sometimes referred to as Grey Dwarves, are underground dwelling dwarves that are grey of skin and almost always bald, including the women. They favor unornamented greys and blacks for clothing, as these help them blend in with the stone of the Deephollow, where they live. Duergar are evil, cynical, and pragmatic craftsmen, a combination of traits that has led them to work together in order to survive in the harsh environment they live in. They do not trust any other races, especially other dwarves, and only deal with them long enough to kill them or sell wares to them.

    Culture

    Duergar trust in nothing, not even other Duergar. They live deep within the Deephollow and have a grim view of the future. They believe that they were betrayed long ago by their dwarven surface cousins, and as a society they focus on craftsmanship and war as their primary trades. Duergar only work together because they believe service to their god will someday allow them to end their toil for survival. In the meantime, they focus on practical smithing, mining resources, and warring against other races, perhaps because in doing so they will not attack each other. They live in large cities made of stone and metal, their buildings expertly crafted and built into the rocky cavern for optimal defense. Unlike traditional dwarven craftsmanship, Duergar work is drab and devoid of ornamentation, as they view such things as a waste of time and effort.

    History

    Many believe that the Duergar were once allies with the surface dwarves, much how surface elves were once allied with the drow, but this is a fallacy placed in the heads of the duergar since birth by the god that they serve. It is used as a means of control to keep them working for a goal that can never be reached. Duergar are in a way prisoners of their own design, believing that their fate is out of their hands, but if they keep working hard enough, one day they may be free of their punishment. Many fail to recognize that if they just simply left, they would be able to pursue their own fate as they wish. However, like all dwarves, their beliefs are deeply rooted in a responsibility to community, for better or for worse.