Frost Giant Hunter
Frost Giant Hunter
Complex Monster, XP 7000
Level 14 (+6)
"Oh come on! Boulders were bad enough, why can’t they…..oh, oh no, I’m stuck! Meldrin, help me!"
——Sebastian Pots, Adventuring Rogue
Frost Giant Hunters are trained to serve the clan, becoming the foremost experts on scavenging the open tundra and icy mountains for food and slaves. Clad in frosted Breast Plates backed by dirty hides, they practice with ranged weapons so that they can attack prey at a safe distance. Hunters prefer to first pin their targets down with a well-timed Javelin throw, then close in with their massive Greatspears infused with their frosty energies, further slowing their opponent while they finish them off. They are also skilled trackers and hunters, able to find food and resources in a harsh environment where such things are considered a luxury.
Awareness
26
Senses
Low-light Vision
Initiative 20/1d8
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Morale
2
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Defenses
AC
24/32
Touch
20
Fort
24
Reflex
21
Will
20
Resistances: Cold (Imm)
Vulnerabilities: Fire (1.5x)
Defensive Actions
Battle Hardened
It requires two advantages (instead of one) to automatically upgrade a Glancing Hit to a Full Hit. (Basic)
Attributes / Saving Throws
STR
32 / 36
DEX
13 / 17
CON
21 / 25
INT
12 / 14
WIS
18 / 20
CHA
13 / 15
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 45ft / 3
Sprint 70ft / 3
At-Will
+19 vs AC (Crit 9%/8)
Greatspear
4d8+26 Piercing damage (ArN 7)
REC 9, Reach 15ft
2d10+26 Bludgeoning + 15 Cold damage
Grapple +21
Special Actions
Hunter Techniques
On each turn, roll 1d8 to determine the actions available to the Frost Giant Hunter.
Any result:
♦ Basic Attack: Make a Greatspear or Javelin attack. (Basic)
3 or more, choose one of the following:
♦ Spreading Chill: Make a Greatspear Attack. On a hit, the target suffers ongoing 10 Cold damage [SE, ST 4d10 vs CON]. (Basic)
♦ Hunter's Trap: Make a Javelin Attack. On a hit, change damage to Cold and increase by +2d8 damage. Additionally, the target is Entangled [SE, ST 4d10 vs DEX]. (Basic)
5 or more, choose one of the following:
♦ Cold Shock: Target one creature with a Greatspear attack. On a hit, change damage to Cold and deal +5d8 damage. Additionally, the target is Dazed for 1d4+2 segments. (Advanced)
♦ Pinning Javelin: Target up to two creatures in a line with a Javelin attack. On a hit, deal +2d10 damage and the target is Confined [SE, ST 4d10 vs STR]. (Advanced)
7 or more:
Overland Movement
40 mi/day
Qualities
- Hunter's Threat: When wielding his Greatspear, the Frost Giant Hunter's Threatens to 15ft.
- Frigid Weapons: Weapons of the Frost Giant are wreathed in Cold, dealing extra Cold damage on a hit. (inc)
- Frost Kin: Immune to Cold, Vulnerable (1.5x) Fire. (inc)
- Giant Encumbrance: A Giant's speed is not reduced by Armor or light or medium encumbrance. (inc)
- Natural Armor: AC +2/+6 (inc)
Skills: Rank 2 Balance [+5], Rank 6 Climb [+17], Rank 5 Jump [+13], Rank 6 Stealth [+5], Rank 5 Listen [+12], Rank 7 Spot [+16], Rank 3 Animal Care [+9], Rank 2 Herbalism [+6], Rank 6 Hunting [+15], Rank 3 Orienteering [+8], Rank 4 Survival [+13], Rank 3 Craft: Traps [+9], Rank 3 Investigate [+8], Rank 3 Martial Pract. [+12], Rank 6 Coercion [+20], Rank 1 Deception [+3], Rank 3 Manipulation [+7], Rank 5 Bravery [+14], Rank 2 Intuition [+6], Rank 3 Suspicion [+8]
Feats: Improved Speed, Fast Initiative, Heavy Hitter, Improved Attack, Improved Negation
Philosophies: Rank 2 Mental, Rank 4 Physical, Rank 6 Martial
Combat Training: Melee 4, Ranged 4, Parry 4, Fort 3, Reflex 3, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Breast Plate, Greatspear, Javelins
Social
Languages: Giant
Composure: 18
Charm
+1
Coercion
+20
Deception
+3
Manipulation
+7
Persuasion
+2
Aloofness
+1
Bravery
+14
Intuition
+6
Tolerance
+3
Suspicion
+8
Prejudices:
- Smaller Creatures: Hate 1, Doubt 2
- Dwarves: Hate 2
Motives: