Babau

Babau
Level 9 (+5)
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Awareness
19
Senses
Darkvision, See Invisibility
Initiative
18/1d10
Max HP
149
Resilience: +5
Healing Value: 29
Morale
2
Defenses
AC
20/26
Touch
17
Fort
20
Reflex
20
Will
19
Resistances: Weapon (10, overcome by Cold Iron or Blessed), Fire (Imm), Lightning (Imm), Caustic (10), Cold (10). Immune to Disease and Poisons & Toxins. MR (1d6+5)
Vulnerabilities:
Defensive Actions
Babau Slime
 [SupernaturalAdvanced • Pot 1d8+5, MR No
The Babau's body is covered with Caustic slime. When hit with a non-magical weapon attack, make an Opposed Attack Roll (+10). On a success, the Integrity of the attacker's weapon is reduced by one degree (ranged weapons that fire ammunition are not affected, but the ammunition is automatically destroyed). If hit with an Unarmed or Touch Attack, the attacker suffers 2d8 Caustic damage instead.
Attributes / Saving Throws
STR
21 / 24
DEX
12 / 15
CON
20 / 23
INT
14 / 16
WIS
13 / 15
CHA
17 / 19
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 35ft / 3
Sprint 50ft / 3
At-Will
Fiendish Claws
+12 vs AC (ArN 1)
Standard REC 7 • Melee Reach 5ft • One creature
2d6 + 7 (avg 14) Slashing damage (Crit 8%/6)
The Babau's claws are sharp, cutting into mortal flesh with ease.
Dark Ray
 [Magical, NecroticBasic • Pot 1d4+5, MR Yes
+9 vs Reflex
Focus FT 2, REC 4 • Range 50ft • One living creature within range
3d6 + 5 (avg 16) Necrotic damage
The Babau launches a ray of dark necrotic essence into a living target.
Backstab
Basic
Free  • Creature hit with a physical attack, whose armor is overcome through one or more advantages
3d6 + 6 (avg 11) Slashing damage
The Babau is a practiced killer, dealing additional damage to targets against which it has the upper hand. This counts as an automatic critical strike.
Teleport
 [SupernaturalAdvanced • Pot 1d8+5, MR No
Standard REC 6
The Babau blurs the lines between the material plane and the infernal plane. It can teleport anywhere within the same plane.
2d6 + 7 (avg 14) Slashing damage
Grapple +10
Uses: 3
Short Rest
Fang and Claw
Basic
+12 vs AC (ArN 1)
Standard REC 7 • Melee Reach 5ft • One creature
3d6 + 7 (avg 18) Slashing damage (Crit 8%/6)
The Babau tears at its foe with razor sharp claws and jagged teeth.
Slime Spray
 [Magical, CausticBasic • Pot 1d4+5, MR Yes
+9 vs Reflex
Focus FT 2, REC 6 • Area 15ft Cone • All creatures within area
4d10 + 11 (avg 33) Caustic damage
The Babau looses forth a spray of caustic slime. On a hit, the target suffers ongoing 10 Caustic damage every 10 segments [ST, SE 4d10 vs CON]
Darkness
 [Magical, DarknessBasic • Pot 1d8+5, MR Yes
+9 vs Touch
Focus FT 4, REC 2 • Melee Reach 5ft • One object touched
The Babau draws upon its innate magic to cast darkness into an object, allowing it to emanate a perpetual shadow out to a distance of 20ft, causing bright light in the area to become dim and dim light to become completely dark. This darkness persists for 10 rounds (or until dismissed).
Uses: 3
Extended Rest
Blight
 [Magical, NecroticAdvanced • Pot 1d8+5, MR Yes
+9 vs Touch
Focus FT 1, REC 5 • Melee Reach 5ft • One living creature or plant touched
4d10 + 16 (avg 38) Necrotic damage
The Babau pulls the raw magic of death forward from the necrotic plane, and unleashes it upon a victim.
Dispel Magic
 [Magical, DispelAdvanced • Pot 1d12+5, MR No
Focus FT 4, REC 4 • Range 100ft • One magical effect within range
The Babau uses its inherent demonic power to disjoin mortal magic. The Babau makes an Opposed Potency Check against the target. If it succeeds the check, the target is immediately Dispelled.
Overland Movement
30 mi/day
Qualities
  • See Invisibility: The Babau can see Invisible and Ethereal creatures as translucent outlines of their true form.
  • Telepathy: Can communicate Telepathically with other Infernal creatures within 100ft.
  • Infernal Resistance: Damage Reduction 10 to Weapon Damage (overcome by Cold Iron or Blessed), Caustic, and Cold damage. Damage Immunity to Fire and Lightning damage. Immune to Disease and Poisons & Toxins
  • Magic Resistance: The creature has Magic Resistance equal to [1d6 + Infernal Rank]. (inc)
  • Natural Armor: AC +3/+9, Ref +1 (inc)
Skills: Climb R1 (+7), Jump R2 (+7), Stealth R6 (+13), Listen R3 (+8), Spot R4 (+10), Hunting R2 (+5), Survival R3 (+9), Thievery R3 (+7), Academics: Planes R1 (+4), Coercion R4 (+13), Deception R4 (+11), Manipulation R2 (+7), Persuasion R3 (+8), Aloofness R1 (+5), Bravery R4 (+12), Intuition R3 (+8), Suspicion R2 (+6)
Feats: Tough, Tough, Heavy Hitter
Philosophies: Rank 2 Mental, Rank 3 Physical, Rank 5 Infernal
Combat Training: Cast 2, Melee 2, Ranged 2, Parry 2, Fort 2, Reflex 2, Will 2
Wits: +6, Brawn: +11
Equipment: None
Social
Languages: Hellspeech, Celestial, Draconic, Common
Composure: 22
Charm
+3
Coercion
+13
Deception
+11
Manipulation
+7
Persuasion
+8
Aloofness
+5
Bravery
+12
Intuition
+8
Tolerance
+3
Suspicion
+6
Prejudices:
    Motives: Slay goodly mortals