Possessed Templar

Human, Possessed Templar
Level 6 (+4)
"Come and join your brothers, children. They have become part of something much greater ...much ...darker!"
——Halvostan, Possessed Templar
Clad in religious chain armor tainted by a sulfurous presence, these unholy warriors have given themselves over to sinful Spirits of Wrath. These monstrosities implant themselves within the mind of their host and chew away at the souls and bodies of their vessel. In exchange the Templar gains use of the spirits’s unholy powers. They assault their enemies by belching forth the black and red filth of their spiritual parasite, burning the body and essence of their victims before charging in zealously with their Vile infused weapons to finish the job.
Awareness
18
Senses
Normal
Initiative
14/1d10
Hitpoints: 59
Healing Value: 11
Resilience: +4
Morale
2
AC
21/26
Touch
16
Fort
18
Reflex
19
Will
17
Defenses
Resistances: Weapon (5, overcome by Cold Iron), Fire (50%), Lightning (50%).
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
18 / 21
DEX
11 / 14
CON
15 / 18
INT
9 / 11
WIS
10 / 12
CHA
14 / 16
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+12 vs AC
Templar's Blade  [Opportunity, Lunge, Charge]
1d8 + 4 (avg 9) Slashing damage
Melee Reach 5ft • One creature
The Templar makes a zealous strike with its Longsword against its foe.
+9P vs AC (ArN 2)
Templar's Javelin
1d8 + 4 (avg 9) Piercing damage
Range 40ft • One creature within range.
The Templar hurls a Javelin at an enemy.
1d10 + 8 (avg 14) Bludgeoning damage
Grapple +9
Special Attacks (3 AP)
+12 vs AC
Unholy Strike  [Magical] • Advanced • Pot 1d4+4, MR No
4d8 + 4 (avg 22) Vile damage
Melee Reach 5ft • One creature
The Templar explodes with unholy fury, driving its Vile energies into a victim, its sword a conduit.
+12 vs AC (ArN 2)
Swath of Pain  • Advanced
4d8 + 4 (avg 22) Slashing damage
Melee Reach 5ft • Two continuous creatures within reach
The Templar slashes wide, attempting to drive through multiple foes with its sword. Make one attack roll and compare it to all targets
+8 vs Reflex
Wave of Hatred  [Supernatural] • Advanced • Pot 1d8+4, MR No
4d8 + 2 (avg 20) Vile damage
Area 15 foot cone • All creatures within the area
The spirit within the Templar vomits forth pure, distilled hatred in a wave of translucent red and black smoke, harming those it touches.
+8P vs Will
Gaze of Malice [1/Rest]  [Supernatural, Fear, Mind-Affecting] • Advanced • Pot 1d8+4, MR No
4d8 + 2 (avg 20) Psychic damage
Range 100ft • One or two creatures within range
The Templar pierces his enemies with a terrifying gaze. On a hit, the target is Shaken [SE, ST 3d10 vs CHA]
Immediate Actions
+8P vs Will
Wrathful Possession [0 HP]  [Supernatural] • Advanced • Pot 1d8+4, MR Yes
Free ActionRange 500ft • One creature within range
When a Possessed Templar is reduced to 0 hitpoints, the Wrath Spirit within immediately attempts to possess the nearest random target. On a hit the target is possessed and is effectivelyDominated [SE, ST 4d10 vs CHA]. If the Wrath Spirit fails to possess a target, or when the target saves against the domination effect, the spirit is defeated and retreats back to hell. Willing creatures are automatically possessed.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
60 ft
Overland Movement
30 mi/day
Qualities
  • Possessed: The Human Evil Templar has been possessed by a Wrath Spirit, granting him a +2 racial bonus to Strength, Constitution, and Charisma Attributes. This also imbues him with Damage Reduction (5) to Weapon Damage (overcome by Cold Iron) and Resistance to Fire and Lightning damage. (inc.)
  • Human Survival: +1 racial bonus to Fortitude, Reflex, and Will. (inc)
Skills: Balance R4 (+3), Climb R3 (+3), Jump R4 (+4), Riding R2 (-2), Listen R4 (+8), Spot R4 (+8), Religious Arts R4 (+9), Coercion R3 (+9), Deception R2 (+5), Manipulation R3 (+7), Bravery R3 (+8), Intuition R2 (+4), Suspicion R3 (+6)
Feats: Great Morale, More Precise
Philosophies: Rank 2 Mental, Rank 3 Physical, Rank 4 Divine
Combat Training: Cast 3, Melee 3, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +4, Brawn: +9
Equipment: Hauberk, Light Shield,
Charm
+1
Coercion
+9
Deception
+5
Manipulation
+7
Persuasion
0
Aloofness
+1
Bravery
+8
Intuition
+4
Tolerance
+1
Suspicion
+6
Social
Composure: 18
Languages: Common
Motives: Kill Intruders, Sacrifice Innocents
Prejudices: