Enraged Orc

Enraged Orc
Level 3 (+2)
"You mean it wasn’t even mad?! They’re always like that?! Huh……..I would hate to see one of these things when it actually gets angry."
——Timins Lightstep, Halfling Rogue
Orcs are well known humanoids of a foul disposition, but one of their primary characteristics is their anger. More to the point, many Orcs, when challenged or harmed may become enraged, a heightened state that will cause them to fight recklessly and ferociously. A group of enraged Orcs can even potentially destroy an entire village of normal humanoids if left unchecked. Fortunately, however, an Orc that has become enraged fights with little strategy or goal in mind other than killing their enemy, so they are easily routed or controlled with proper planning.
Awareness
15
Senses
Darkvision
Initiative
12/1d10
Hitpoints: 39
Healing Value: 7
Resilience: +4
Morale
1
AC
14/19
Touch
11
Fort
15
Reflex
12
Will
13
Defenses
Resistances: Weapon (1). Daze Resist (3)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
16 / 23
DEX
12 / 19
CON
17 / 24
INT
8 / 9
WIS
9 / 10
CHA
7 / 8
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+7 vs AC
Heavy Club Swing
1d10 + 12 (avg 21) Bludgeoning damage
Melee Reach 5ft • One creature
The Enraged Orc takes a wild swing at its hated enemy.
1d10 + 12 (avg 21) Bludgeoning damage
Grapple +4
Special Attacks (3 AP)
+7 vs AC
Raging Club Smash  • Basic
2d10 + 12 (avg 26) Bludgeoning damage
Melee Reach 5ft • One creature
The Enraged Orc unleashes its rage in a powerful strike, trying to crush the bones of its enemy.
+7 vs AC
Insane Assault [1/rest]  • Basic
1d10 + 12 (avg 21) Bludgeoning damage
Melee Reach 5ft • One creature per attack
The Enraged Orc slams its club into its enemy repeatedly. Make the attack twice on the same or different targets. On each hit, the target is Stunned for 2 segments (this is cumulative if attacks are on the same target).
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
55 ft
Overland Movement
30 mi/day
Qualities
  • Raging: The Enraged Orc gains a +1 bonus to attack, a +4 bonus to Physical Saving Throws, a +6 bonus to Damage, and a +10 bonus to Bravery. Alternatively, he suffers a -2 penalty to AC, Touch, Fortitude, and Reflex defenses. (inc)
  • Light Sensitivity: Direct exposure to bright light partially hampers the Orc's vision, giving it a -2 penalty to skills checks involving sight (such as Spot and Awareness), and a -1 penalty to attack rolls.
  • Imposing: Gain a +2 racial bonus to Coercion and Bravery checks. (inc.)
  • Orcish Hide: Gain Damage Reduction (1) to Bludgeoning, Chopping, Piercing, and Slashing damage (inc.)
  • Thick Skulled: Gain Daze Resist (1) (inc.)
  • Orcish Fortitude: +2 racial bonus to Fortitude. (inc.)
Skills: Balance R2 (+3), Climb R3 (+6), Jump R3 (+4), Listen R3 (+5), Spot R3 (+5), Hunting R2 (+4), Survival R3 (+8), Martial Pract. R2 (+5), Coercion R3 (+8), Manipulation R2 (+2), Aloofness R3 (+4), Bravery R2 (+15)
Feats: Daze Resistance
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 2 Martial
Combat Training: Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +1, Brawn: +9
Equipment: Byrnie,
Charm
-2
Coercion
+8
Deception
-2
Manipulation
+2
Persuasion
-1
Aloofness
+4
Bravery
+15
Intuition
-1
Tolerance
-1
Suspicion
-1
Social
Composure: 9
Languages: Orc
Motives: Survival, brutalize foes
Prejudices: