Orc Grunt

Orc Grunt
Level 1 (+1)
"I'd never seen an orc up close before, and when I finally did from a chance encounter on the road, I wished I hadn't. I think he felt the same way."
——Morse Rafferton, Orc Slayer recounting his first ever orc sighting
An Orc Grunt is the lowest standing one can have in Orc society, next to slave. They are usually akin to peasants in other cultures, and rarely possess any skills or notable combat talent. Still, like all Orcs, they tend to be loyal to their race, and will attack intruders rather than turn a blind eye. Grunts can usually be found doing basic manual labor. Gathering, mining, hauling loads and building fortifications are common activities for the grunt.
Awareness
11
Senses
Darkvision
Initiative
10/1d10
Hitpoints: 13
Healing Value: 2
Resilience: +3
Morale
1
AC
11/11
Touch
11
Fort
14
Reflex
11
Will
11
Defenses
Resistances: Weapon (1). Daze Resist (1)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
13 / 18
DEX
11 / 16
CON
12 / 17
INT
8 / 9
WIS
9 / 10
CHA
8 / 9
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+4 vs AC
Axe Chop
1d8 + 1 (avg 6) Chopping damage
Melee Reach 5ft • One creature
The Orc Grunt swings its weapon at an enemy, trying to cut out a piece of flesh.
+4P vs AC
Javelin Throw
1d8 + 1 (avg 6) Piercing damage
Range 40ft • One creature within range
The Orc Grunt hurls a crud javelin into the air, attempting to drive it into its enemy.
1d8 + 1 (avg 6) Bludgeoning damage
Grapple +2
Special Attacks (3 AP)
+4 vs AC
Hard Chop  • Basic
1d8 + 1 (avg 6) Chopping damage
Melee Reach 5ft • One creature
The Orc Grunt grips its axe and takes a powerful swing into its enemy. On a hit, the target is Pushed 5ft.
+4 vs AC (ArN 2)
Ripping Cut [1/rest]  • Basic
1d8 + 1 (avg 6) Chopping damage
Melee Reach 5ft • One creature
The Orc Grunt buries its axe into its enemy's flesh, then rips out a piece, leaving them bleeding. On a hit, the target suffers Ongoing 5 Bleed Damage [SE, ST 3d10 vs CON]
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Overland Movement
30 mi/day
Qualities
Skills: Balance R1 (+2), Climb R1 (+3), Jump R1 (+3), Listen R1 (+1), Spot R1 (+1), Hunting R2 (+4), Survival R2 (+4), Coercion R2 (+6), Manipulation R2 (+2), Aloofness R2 (+2), Bravery R2 (+3)
Feats: Physical Fortification
Philosophies: Rank 1 Mental, Rank 2 Physical
Combat Training: None
Wits: +1, Brawn: +5
Equipment: None
Charm
-2
Coercion
+6
Deception
-2
Manipulation
+2
Persuasion
-1
Aloofness
+2
Bravery
+5
Intuition
-1
Tolerance
-1
Suspicion
-1
Social
Composure: 10
Languages: Orc
Motives: Survival, slay enemies
Prejudices:

    Orc Characteristics

    Your average Orc stands around 6 1/2 feet tall, weighs between 200-300 pounds, and has dark green, sometimes mottled skin of an even darker green. Orcs tend to live a relatively short life span and are considered vulnerable at age 60. They are heavily built, with powerfully muscular arms and legs. Their faces are somewhere between that of a human, hog, and wolf, with a protruding lower jaw featuring tusks of varying size depending on their bloodline. They have dark, red eyes that see well in the dark but are sensitive to light, and lupine ears. Their hair is almost always black, although a few Orcs are born with dark red, brown, and even orange hair on occasion. Orcs are a warlike, angry race and tend to lean towards acts of evil. They are also brutish, simple-minded creatures, somewhat stupider than your average human, and lose their patience quickly with any task that does not involve killing, eating, or reproducing.

    History

    Orcs have been a part of the world’s history just as long as Elves, Dwarves, Humans, and Goblins. They have been involved in a great number of wars and conflicts, serving as antagonists to almost every single good-intentioned creature they have ever encountered. As such, they have gained a reputation for being wholly evil, although this is not entirely true. They serve an angry greenskin god who has long since enjoyed using their instinctual hot tempers and predatory nature against them. Whenever they grow too peaceable, it is not long before they feel a mysterious urge to go forth from their caves or crude dwellings and inflict suffering on the races that dwell under the open sky. Most of the time, however, they just do it on their own, and it is this impulsiveness and savagery that has marked them as a crude and evil species of humanoid that can never truly be trusted. This problem is compounded by their tendency to reproduce with members of other races, usually by force.

    Culture

    Orcs are a primitive warrior race, and do not possess many practical skills. Many live in caves and other dark holes near the surface, led by tribe Chieftains and Shamans who keep them working as raiders and hunters. Hierarchy in Orc society is always determined by strength and savagery, although how these qualities are defined is not terribly specific. A powerful Shaman could rule a tribe with fear and superstition just as easily as a Chieftain could control it with a heavy-handed iron fist. There are more civilized pockets of Orc society throughout the world, but most of those show up in the form of war camps, tribes of Orcs who constantly spend their time conquering and resupplying. In these communities exists a somewhat more complex pecking order. The rules of strength still apply, but there is a simple code of honor that demands leadership be taken through open challenge and subsequent face to face combat. These Orc societies don’t last for very long, as their construction is usually overseen by a more insightful, yet more powerful Orc than normal, one who is able to understand its race’s inherent savagery and redirect it in a productive manner. Once that ruler is deposed, however, these small kingdoms will quickly tear themselves apart through squabbling and bloodlust. Orcs hate Elves and Dwarves with a passion that is deep and racially bound. Some even suggest that Orcs began as twisted remnants of the goodly races, cast out by their own blood to live in squalor, and that is why they will attack other humanoids with little reservation. Strangely enough however, they are not immediately hateful towards humans. They will still attack and conquer a human settlement if they wish, but they are also known to mate with them during raids, producing many half-orc offspring over the years. Sometimes they will even reclaim their children once they are born to join the clan, killing any humans that would stop them from taking their young. This behavior is lamented by the goodly races as the kindest gesture a member of Orc society will show to outsiders.