Orc Hunter

Orc Hunter
Level 2 (+2)
"He reached back for another thick, gnarled arrow to at last put down the charging grizzly bear, but found he had used his last one. I expected him to turn and run at that point, or at least look for cover. Instead, his eyes grew wide, followed by a toothy grin as he drew a large and very jagged hunting knife. He crouched low, preparing to pounce at this behemoth. I don't know why exactly, but I suddenly felt like the bear had made a huge mistake."
——Rowley, Green Wood Ranger
Orc Hunters are most commonly seen foraging for food and game nearby an orc settlement. However, due to the nature of orc society, the separation between a hunter and a military archer is a thin one, and Orc Hunters make for dangerous ranged combatants, often serving in guards and armed forces just as easily. Orcs Hunters are clever enough to utilize camouflage and the woods to their advantage when out in small groups, and have a reputation for being a real nuisance to merchant caravans.
Awareness
14
Senses
Darkvision
Initiative
13/1d10
Hitpoints: 29
Healing Value: 5
Resilience: +3
Morale
1
AC
15/17
Touch
12
Fort
15
Reflex
13
Will
12
Defenses
Resistances: Weapon (1). Daze Resist (1)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
15 / 18
DEX
14 / 17
CON
14 / 17
INT
8 / 9
WIS
9 / 10
CHA
7 / 8
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+6P vs AC (ArN 3)
Orcish Hunting Bow
1d8 + 2 (avg 7) Piercing damage
Range 200ft • One creature within range
The Orc Hunter takes aim, and fires a brutal shot at its foe.
+5 vs AC (ArN 3)
Orcish Long Knife
1d8 + 2 (avg 7) Piercing damage
Melee Reach 5ft • One creature
The Orc Hunter attempts to drive its wicked knife into the body of its enemy.
1d8 + 2 (avg 7) Bludgeoning damage
Grapple +4
Special Attacks (3 AP)
+8P vs AC (ArN 4)
Focused Shot  • Basic
1d8 + 4 (avg 9) Piercing damage
Range 200ft • One creature within range.
The Orc Hunter aims takes a moment to estabilsh perfect aim for a deadly shot.
+6P vs AC (ArN 4)
Violent Shot [1/rest]  • Basic
2d8 + 4 (avg 13) Piercing damage
Range 200ft • One creature within range.
The Orc Hunter fires a wicked, barbed arrow that sticks into the target's leg. The target suffers ongoing 5 Bleed Damage every 10 segments and is Hobbled (2) [SE, ST 3d10 vs CON].
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
55 ft
Overland Movement
30 mi/day
Qualities
Skills: Balance R2 (+4), Climb R2 (+4), Jump R2 (+4), Riding R2 (+3), Stealth R2 (+2), Listen R2 (+3), Spot R3 (+5), Hunting R3 (+7), Survival R3 (+7), Coercion R3 (+8), Manipulation R2 (+2), Aloofness R2 (+2), Bravery R3 (+6)
Feats: Improved Negation
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 2 Martial
Combat Training: Ranged 1
Wits: +1, Brawn:
Equipment: Studded Leather,
Charm
-2
Coercion
+8
Deception
-2
Manipulation
+2
Persuasion
-1
Aloofness
+2
Bravery
+8
Intuition
-1
Tolerance
-1
Suspicion
-1
Social
Composure: 9
Languages: Orc
Motives: Survival, hunt enemies
Prejudices:


    Orc Characteristics

    Your average Orc stands around 6 1/2 feet tall, weighs between 200-300 pounds, and has dark green, sometimes mottled skin of an even darker green. Orcs tend to live a relatively short life span and are considered vulnerable at age 60. They are heavily built, with powerfully muscular arms and legs. Their faces are somewhere between that of a human, hog, and wolf, with a protruding lower jaw featuring tusks of varying size depending on their bloodline. They have dark, red eyes that see well in the dark but are sensitive to light, and lupine ears. Their hair is almost always black, although a few Orcs are born with dark red, brown, and even orange hair on occasion. Orcs are a warlike, angry race and tend to lean towards acts of evil. They are also brutish, simple-minded creatures, somewhat stupider than your average human, and lose their patience quickly with any task that does not involve killing, eating, or reproducing.

    History

    Orcs have been a part of the world’s history just as long as Elves, Dwarves, Humans, and Goblins. They have been involved in a great number of wars and conflicts, serving as antagonists to almost every single good-intentioned creature they have ever encountered. As such, they have gained a reputation for being wholly evil, although this is not entirely true. They serve an angry greenskin god who has long since enjoyed using their instinctual hot tempers and predatory nature against them. Whenever they grow too peaceable, it is not long before they feel a mysterious urge to go forth from their caves or crude dwellings and inflict suffering on the races that dwell under the open sky. Most of the time, however, they just do it on their own, and it is this impulsiveness and savagery that has marked them as a crude and evil species of humanoid that can never truly be trusted. This problem is compounded by their tendency to reproduce with members of other races, usually by force.

    Culture

    Orcs are a primitive warrior race, and do not possess many practical skills. Many live in caves and other dark holes near the surface, led by tribe Chieftains and Shamans who keep them working as raiders and hunters. Hierarchy in Orc society is always determined by strength and savagery, although how these qualities are defined is not terribly specific. A powerful Shaman could rule a tribe with fear and superstition just as easily as a Chieftain could control it with a heavy-handed iron fist. There are more civilized pockets of Orc society throughout the world, but most of those show up in the form of war camps, tribes of Orcs who constantly spend their time conquering and resupplying. In these communities exists a somewhat more complex pecking order. The rules of strength still apply, but there is a simple code of honor that demands leadership be taken through open challenge and subsequent face to face combat. These Orc societies don’t last for very long, as their construction is usually overseen by a more insightful, yet more powerful Orc than normal, one who is able to understand its race’s inherent savagery and redirect it in a productive manner. Once that ruler is deposed, however, these small kingdoms will quickly tear themselves apart through squabbling and bloodlust. Orcs hate Elves and Dwarves with a passion that is deep and racially bound. Some even suggest that Orcs began as twisted remnants of the goodly races, cast out by their own blood to live in squalor, and that is why they will attack other humanoids with little reservation. Strangely enough however, they are not immediately hateful towards humans. They will still attack and conquer a human settlement if they wish, but they are also known to mate with them during raids, producing many half-orc offspring over the years. Sometimes they will even reclaim their children once they are born to join the clan, killing any humans that would stop them from taking their young. This behavior is lamented by the goodly races as the kindest gesture a member of Orc society will show to outsiders.