Orc Shaman

Orc Shaman
Level 4 (+3)
"You will all serve da big green one! You know who I mean! He’s dere whenever you swing an axe, bite a face, or take somethin’ you want! All you gotta do is keep killin’ and dat will keep him happy!"
——Mogtul Bloodshaht, Orc Shaman
This Orc is draped in the best of Orcish religious finery, which primarily consists of dead animals and the body parts of other humanoids that their god hates, then occasionally some other clothing like loin cloths and furs. Many Shamans take to wearing a crown of bones to indicate their role in the Orc tribe, and to remind their brethren of their power. The Orc Shaman is a divine caster who uses the crude and savage magic of its Orc God to aid war parties in combat and keep them in check outside of it. They also often serve as advisors to Orc Chieftains, but are quick to betray them and supplant them with a new figurehead should they grow weak.
Awareness
17
Senses
Darkvision, Normal
Initiative
16/1d8
Max HP
61
Resilience: +3
Healing Value: 12
Morale
2
Defenses
AC
18/20
Touch
16
Fort
18
Reflex
15
Will
15
Resistances: DR (1) to Bludgeoning, Chopping, Piercing, and Slashing damage. Daze Resist (1) "
Vulnerabilities:
Attributes / Saving Throws
STR
17 / 19
DEX
13 / 15
CON
14 / 16
INT
9 / 11
WIS
14 / 16
CHA
12 / 14
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 30ft / 3
Sprint 55ft / 3
At-Will
Iron-Shod Staff Strike
+8 vs AC (ArN 2)
Standard REC 9 • Melee Reach 5ft • One creature
1d10 + 6 (avg 12) Bludgeoning damage (Crit 7%/6)
The Orc Shaman swats at an enemy with its heavy staff.
Inflict Wounds
 [Magical, Necrotic, DeathBasic • Pot 1d4+4, MR No
+5 vs Touch
Cast CT 1, REC 5 • Melee Reach 5ft • One creature
2d8 + 2 (avg 11) Necrotic damage
The Orc Shaman channels the energy of Death into a target
Decay
 [Magical, PerceptiveBasic • Pot 1d4+4, MR No
+5P vs Fortitude
Cast CT 4, REC 3 • Range 60ft, Area 5ft • All creatures within the Area
4d6 + 2 (avg 16) Annihilation damage
The Orc Shaman summons dark energies to cause rot and decay.
1d6 + 3 (avg 7) Bludgeoning damage
Grapple +7
Uses: 3
Short Rest
Vile Blindness
 [Magical, LungeBasic • Pot 1d4+4, MR No
+8 vs AC (ArN 2)
Cast CT 2, REC 9 • Melee Reach 5ft • One creature
1d10 + 6 (avg 12) Bludgeoning damage (Crit 7%/6)
The Shaman calls upon his dark deity to cloud the vision of his enemies. On a hit, the target is also Blinded [SE, ST 3d10 vs CON].
Widespread Decay
 [Magical, PerceptiveBasic • Pot 1d4+4, MR No
+5P vs Fortitude
Cast CT 4, REC 3 • Range 60ft, Area 15ft • All creatures within the Area
4d6 + 2 (avg 16) Annihilation damage
The Orc Shaman summons dark energies to cause rot and decay in a large area.
Deity's Curse
 [Magical, OmniticBasic • Pot 1d4+4, MR No
Cast CT 2, REC 2 • Range 50ft • All creatures in Range
The Orc Shaman curses those who oppose its deity's will. Shift Tide of Battle one step in the Orc Shaman's favor, to a maximum of +2.
Special: This ability may only be used once per 3 rounds.
Gloom
 [Magical, Perceptive, DarknessBasic • Pot 1d4+4, MR No
Cast CT 2, REC 6 • Range 50ft, Area 50 ft
The Orc Shaman expels light from the area, plunging it into shadow. Creatures within an area of dim light have Partial Concealment, while those in complete darkness have Superior Concealment. Multiple overlapping areas to not heighten the dimming effect.
Uses: 3
Extended Rest
Inspire Frenzy
Basic
Standard REC 8 • Range 50ft
The Shaman's inspiring words invoke frenzy in his subjects. Up to three allies within range may make a Basic Attack as a free action.
False Life
 [Magical, PerceptiveBasic • Pot 1d4+4, MR No
Cast CT 2, REC 4 • Range 50ft • One simple creature that died within one phase, of level 4 or less.
The Orc Shaman rejuvenates his ally with dark energies. The target is brought back to life with hitpoints equal to its healing value.
Special: This ability may only be used once per round.
Overland Movement
30 mi/day
Qualities
Skills: Climb R1 (+4), Jump R1 (+4), Swim R1 (+4), Listen R3 (+7), Spot R3 (+7), Alchemy R3 (+7), First Aid R2 (+5), Herbalism R3 (+7), Ritual Casting R3 (+7), Survival R3 (+8), Investigate R2 (+5), Religious Arts R4 (+9), Coercion R2 (+8), Deception R3 (+6), Persuasion R3 (+7), Bravery R2 (+5), Intuition R2 (+5), Tolerance R2 (+5), Suspicion R2 (+5)
Feats: Great Morale, Fast Initiative
Philosophies: Rank 2 Mental, Rank 2 Physical, Rank 4 Divine
Combat Training: Cast 1, Melee 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +5, Brawn: +7
Equipment: Leather Armor, Defensive Weapon,Leather Armor, Ironshod Staff
Social
Languages: Orc, Common
Composure: 16
Charm
0
Coercion
+8
Deception
+6
Manipulation
0
Persuasion
+7
Aloofness
0
Bravery
+5
Intuition
+5
Tolerance
+5
Suspicion
+5
Prejudices:
    Motives: Defend Tribe, Serve Deity