Orc Warmaster
Orc Warmaster
Orc, CE Medium Humanoid (Greenblood)
Complex Monster, XP 1200
Level 3 (+2)
"We thought we were doing pretty well, that we might actually win the day, but suddenly a howl echoed in the back of their ranks, and the Orcs parted for his entry. The Orcs parted. They don’t stop killing for anything, or anyone, but they stopped for him."
——Taron the Deep Quiver, Half-Elf Archer
The Orc Warmaster is a title not given by other Orcs, but simply acquired through conquest. They spend hours training for war every day, mastering the hated Orc Double Axe, and surrounding themselves in Half-Plate armor. Burlier, faster, and smarter than almost all other Orcs, this warrior becomes recognized as a brutal force of nature on the battlefield by its own kin, and as such they learn to stay out of the way. Many Warmasters direct other Orcs through their actions rather than words. Their mere presence and confidence draws others to them, and a single such fighter can passively focus an Orc invasion to a singular fine point through bloodlust alone.
Awareness
15
Senses
Darkvision, Normal
Initiative 14/1d10
|
|
Morale
1
|
Defenses
AC
19/27
Touch
14
Fort
17
Reflex
16
Will
13
Resistances: DR (1) to Weapon damage. Daze Resist (1)
Vulnerabilities:
Defensive Actions
Battle Hardened
It requires two advantages (instead of one) to automatically upgrade a Glancing Hit to a Full Hit. (Basic)
Attributes / Saving Throws
STR
18 / 21
DEX
15 / 18
CON
14 / 17
INT
9 / 10
WIS
11 / 12
CHA
12 / 13
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 4
Skirmish 30ft / 5
Sprint 55ft / 5
At-Will
Standard REC 8 • Melee Reach 5ft • One creature
1d10 + 4 (avg 10) Chopping damage (Crit 18%/9)
The Orc Warmaster swings with its mainhand, driving one blade into a foe.
Orc Doubleaxe Off-Hand Strike
[Lunge]
+8 vs AC (ArN 2)
Standard REC 3 • Melee Reach 5ft • One creature
1d10 + 4 (avg 10) Chopping damage (Crit 18%/9)
The Orc Warmaster quickly chops into an enemy with its off-hand.
Special: The Orc Warmaster must have used its Main-Hand Strike or Powerful Strike on its last action to use this ability.
1d6 + 4 (avg 8) Bludgeoning damage
Grapple +7
Uses: 3
Short Rest
Standard REC 11 • Melee Reach 5ft • One or two creatures within reach
1d10 + 4 (avg 10) Chopping damage (Crit 18%/9)
The Orc Warmaster performs an arcing attack, striking at its enemies with both ends of its blade. Make two attacks on the same or different target.
Uses: 3
Extended Rest
Chop Down
[Lunge] Basic
+8 vs AC (ArN 4)
Standard REC 8 • Melee Reach 5ft • One creature
2d10 + 4 (avg 15) Chopping damage (Crit 18%/9)
The Orc Warmaster sweeps an enemy off its feet, then follows up on its undefended target. Before the attack, make an opposed Grapple check (+7 vs Grapple) On a successful Grapple, the target is knocked Prone. If the target is Prone for the attack, the Warmaster deals +1d10 damage on a hit.
Overland Movement
30 mi/day
Qualities
- Light Sensitivity: Direct exposure to bright light partially hampers the Orc's vision, giving it a -2 penalty to skills checks involving sight (such as Spot and Awareness), and a -1 penalty to attack rolls.
- Imposing: Gain a +2 racial bonus to Coercion and Bravery checks. (inc.)
- Orcish Hide: Gain Damage Reduction (1) to Bludgeoning, Chopping, Piercing, and Slashing damage (inc.)
- Thick Skulled: Gain Daze Resist (1) (inc.)
- Orcish Fortitude: +2 racial bonus to Fortitude. (inc.)
Skills: Balance R2 (+1), Climb R2 (+2), Jump R3 (+4), Riding R2 (+0), Swim R1 (+0), Listen R2 (+4), Spot R3 (+6), Hunting R3 (+7), Orienteering R1 (+2), Survival R2 (+5), Investigate R2 (+4), Martial Pract. R3 (+9), Coercion R3 (+10), Deception R1 (+2), Manipulation R3 (+6), Persuasion R2 (+4), Aloofness R2 (+4), Bravery R3 (+7), Intuition R1 (+2), Suspicion R2 (+4)
Feats: Proficiency (Orc Doubleaxe)
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 3 Martial
Combat Training: Melee 2, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +2, Brawn: +9
Equipment: Half-Plate, Orc DoubleAxe
Social
Languages: Orc, Common
Composure: 16
Charm
0
Coercion
+10
Deception
+2
Manipulation
+6
Persuasion
+4
Aloofness
+4
Bravery
+7
Intuition
+2
Tolerance
0
Suspicion
+4
Prejudices:
Motives: Slay other Races, instigate combat