Orc Warrior

Orc Warrior
Level 3 (+2)
"They came from the caves not a quarter mile from our village. So many of them. We had never known they were there, sure we had heard noises coming from there when we settled, but it had been years without incident, and then out of nowhere, they surged upon us, armed to the teeth. We can never go back there now, it is their land."
——Hamon McWaters, refugee
These fighters make up the bulk of every Orc raiding or war party. They serve as infantry, fodder, and shock troops all in one, their natural instincts and savage training allowing them to fight with cunning or reckless brutality. They wield crude swords fashioned by primitive technique or simply stolen from conquered enemies. They are prone to violence at even the slightest provocation, and the biggest challenge Orc Commanders often face at leading their charge is just getting them to avoid killing each other before their irrational anger can be directed at the enemy.
Awareness
14
Senses
Darkvision
Initiative
12/1d10
Hitpoints: 39
Healing Value: 7
Resilience: +4
Morale
1
AC
17/21
Touch
14
Fort
16
Reflex
15
Will
13
Defenses
Resistances: Weapon (1). Daze Resist (1)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
16 / 18
DEX
12 / 14
CON
15 / 17
INT
8 / 9
WIS
9 / 10
CHA
7 / 8
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+8 vs AC
Jagged Orc Sword
1d10 + 3 (avg 9) Slashing damage
Melee Reach 5ft • One creature
The Orc Warrior takes a savage swipe at its enemy's defenses
+6P vs AC
Orc Crossbow
1d10 + 1 (avg 7) Piercing damage
Range 225ft • One creature within range
The Orc Warrior levels its crude Crossbow at an enemy, and fires a shot into them.
1d10 + 6 (avg 12) Bludgeoning damage
Grapple +5
Special Attacks (3 AP)
+8 vs AC (ArN 2)
Marauder's Slash  • Basic
2d10 + 3 (avg 14) Slashing damage
Melee Reach 5ft • One creature
The Orc Warrior makes a strong, wild slash into its enemy's defenses.
+8 vs AC
Smash and Slash [1/rest]  • Basic
1d10 + 3 (avg 9) Slashing Bludgeoning damage
Melee Reach 5ft • One creature
The Orc Warrior cuts into his enemy, then follows up with a brutal shield bash. On a hit, repeat the attack and change the damage type to Bludgeoning. If both attacks hit, the target is Dazed for 1d6 Segments
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
55 ft
Overland Movement
30 mi/day
Qualities
Skills: Balance R3 (+2), Climb R3 (+3), Jump R3 (+2), Listen R2 (+3), Spot R3 (+5), Hunting R2 (+4), Survival R2 (+5), Martial Pract. R3 (+7), Coercion R3 (+8), Manipulation R2 (+2), Aloofness R2 (+2), Bravery R3 (+6)
Feats: More Precise
Philosophies: Rank 1 Mental, Rank 2 Physical, Rank 3 Martial
Combat Training: Melee 2, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +1, Brawn: +6
Equipment: Hide Armor, Light Shield,
Charm
-2
Coercion
+8
Deception
-2
Manipulation
+2
Persuasion
-1
Aloofness
+2
Bravery
+8
Intuition
-1
Tolerance
-1
Suspicion
-1
Social
Composure: 9
Languages: Orc
Motives: Survival, slaughter foes
Prejudices: