Solstian Noble

Solstian Noble
Level 27 (+10)
"Great shot, Halabrand! That one almost made it through the gate that time! I had no idea demons could react that fast. Go ahead and pick another, try a dwarf this time! They’re small but dense and will fly at a greater velocity!"
——Temerus, Solstian Noble playing with mortals at an Infernal Gate.
A member of the group of ascended humanoids known as Solstians, these beings are born of the sun, and harness its energies to manipulate reality. They appear as almost impossibly perfect versions of other humanoid races that glow with the inner light of a star. Clad in beautifully crafted equipment made from the condensed energy of the sun, these cosmically infused beings wade into battle with both supreme cunning and confidence. Very few creatures on the mortal plane can stand against the raw power of a living Supernova, so a Solstian Noble usually begins the fight by directly charging a group of enemies and scattering them with a blast of concussive force from its weapon, before picking them apart with raw destructive solar energy while they recover.
Awareness
32
Senses
Ultravision
Proximity
100ft
Illuminating Aura [Light]
Pot 1d10+9
Solstians are surrounded by a halo of bright light that deals 45 Radiant Damage. Creatures within the aura are Partially Blinded, unless they have Ultravision. Additionally, any Darkness ability that comes in contact with the aura must succeed an Opposed Potency check each round or it is dispelled. Any area of Darkness existing within the aura will temporarily suppress the Partial Blindness effect. (Advanced)
Initiative
41/1d8
Hitpoints: 356
Healing Value: 71
Resilience: +9
Morale
7
AC
34/44
Touch
28
Fort
27
Reflex
29
Will
29
Defenses
Resistances: Non-Magical Weapon (Imm, see SunSteel Destruction), Fire (Imm), Annihilation (50%). Immune to effects w/ Light keyword.
Vulnerabilities: None
Defensive Actions
Fast Healing
The Solstian gains Fast Healing (20) while exposed to direct sunlight. (Advanced)
SunSteel Destruction
When the Solstian is hit with a non-magical weapon, the Solstian suffers no damage and the weapon is destroyed. (Legendary)
Attributes / Saving Throws (1 AP)
STR
33 / 41
DEX
30 / 38
CON
31 / 39
INT
29 / 37
WIS
32 / 40
CHA
34 / 42
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+21 vs AC (ArN 6)
SunSteel Blade [Opportunity]
3d10+22 Annihilation damage
Melee Reach 5ft
+19 vs Fortitude
Solar Ray [Light]
Pot 1d8+9
Target one creature within 500ft. On a hit, targets suffers 4d6+30 Firedamage and is Blinded [SE, ST 4d10 vs CON]. (Advanced)
1d4+11 damage
Grapple +24
Special Attacks (3 AP)
Gravity Well [1 AP]
Pot 1d12+9
Choose one creature within 100ft. Push, Pull, or Reposition up to 100ft. (Legendary)
Cosmic Smash
The Solstian may use Gravity Well as a free action, then make a SunSteel Blade attack. On a hit, the target suffers +3d10 damage and is Pushed [3d10 x 5]ft. A force wave follows the blow, Make a secondary attack on all creatures within 30ft of the primary target, +19 vs Fortitude. On a hit, they suffer 4d6+30 Force and are Pushed [1d6 x 5]ft. (Advanced)
+19 vs Reflex
Solar Flare
Pot 1d8+9
Target all creatures in 30ft diameter area within 500ft. On a hit, targets suffer 4d6+60 Fire damage. On a miss, targets suffer half damage. (Advanced)
+19 vs Reflex
Solar Blaze [Group, 1K, Light]
Pot 1d12+9
Target all creatures within 50ft of one or more Solstian. On a hit, targets suffer 4d6+60 Fire and 4d6+60 Annihilation damage. Targets are also Blinded and Stupefied [SE, ST 6d10 vs CON]. On a miss, targets suffer half damage. (Ultimate)
Immediate Actions
+19 vs Reflex
Nova [0 HP, Light]
No Action
When the Solstian is reduced to 0 hitpoints, explodes with a burst of energy. Make an attack on all creatures within 30ft. On a hit, the target suffers 4d6+30 Annihilation damage. On a miss, deal half damage. (Advanced)
Move (1 AP), Double Move (3 AP)
Shift/Flying Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Fly (Hover)
50 ft
Overland Movement
50 mi/day
Qualities
Skills: Rank 4 Balance [+17], Rank 2 Escape [+13], Rank 6 Stealth [+21], Rank 4 Tumble [+17], Rank 5 Listen [+20], Rank 7 Spot [+24], Rank 5 Alchemy [A: +20/L&T: +20], Rank 5 Mercantile [A: +20/L&T: +20], Rank 9 Ritual Casting [A: +28/L&T: +28], Rank 5 Investigate [A: +20/L&T: +20], Rank 9 Elemental Arts [A: +28/L&T: +28], Rank 8 Charm [+26], Rank 6 Coercion [+22], Rank 8 Deception [+26], Rank 6 Manipulation [+22], Rank 6 Persuasion [+22], Rank 5 Aloofness [+20], Rank 6 Bravery [+22], Rank 8 Intuition [+26], Rank 5 Tolerance [+20], Rank 5 Suspicion [+20]
Feats: Armor, Improved Negation (2), Fast Initiative, Improved Speed (2), Great Morale, Mental Fortification, Physical Fortification
Philosophies: Rank 5 Mental, Rank 5 Physical, Rank 9 Elemental
Combat Training: Cast 4, Melee 4, Parry 3, Fort 2, Reflex 3, Will 4
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: SunSteel Plate, SunSteel Blade
Charm
+26
Coercion
+22
Deception
+26
Manipulation
+22
Persuasion
+22
Aloofness
+20
Bravery
+22
Intuition
+26
Tolerance
+20
Suspicion
+20
Social
Composure: 48
Languages: Celestial
Motives:
Prejudices: