Stirge

Stirge
Level 2 (+2)
"I don’t care how nice it is outside! We are not cooking outdoors at this time of year with those...things hovering around our hut!"
——Landrin, Peasant
This accident of nature appears to be a giant mosquito, but with the skin of a bat overlapping its frame. Brown to red in color, a typical Stirge is about a foot in length and weighs between 1 to 2 lbs. They survive by latching on to a victim with their long, pointy proboscis and draining the blood from their bodies. Consequently, this has led many adventures to revile the creatures for their seemingly sinister nature.
Awareness
19
Senses
Bloodsense, Darkvision, Superior Scent
Initiative
23/1d8
Hitpoints: 12
Healing Value: 2
Resilience: +2
Morale
0
AC
14/14
Touch
14
Fort
12
Reflex
14
Will
12
Defenses
Resistances: None
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
3 / 6
DEX
19 / 22
CON
10 / 13
INT
1 / 2
WIS
12 / 13
CHA
6 / 7
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+4 vs Touch
Leech
1d4 + 4 (avg 7) Piercing damage
Melee Reach 5ft • One Creature
The Stirge plants its Proboscis under the skin of a target, attempting to latch on to the body. On a hit, make an Opposed Grapple Check (+8 vs Grapple). If the Strige succeeds, it deals damage, grabs the target and begins to draw blood. An attached Stirge cannot prevent the actions of the creature it is attached to, unless the creature is Tiny size or smaller.
Special: See Blood Drain Damage
1d4 + 4 (avg 7) Piercing damage
Grapple +8
Special Attacks (3 AP)
Blood Drain  [Grapple] • Basic
Target's Healing Value Bleed damage
Melee Reach 5ft • One Creature
The Stirge hungrily drains blood from a creature that it has Grappled, dealing the target's Healing value in damage (no attack required). Once the Stirge has used the Blood Drain ability 3 times it is full and flies off to enjoy its meal.
Immediate Actions
Infusion 1/Rest  • Basic
Immediate Action
The Stirge seeks to revitalize itself through the blood it has consumed. As an Immediate Action, if the Stirge has used its Blood Drain ability at least once this combat, it regains hitpoints equal to its Healing Value.
Move (1 AP), Double Move (3 AP)
Flying Shift
2 ft
Fly (Hover)
35 ft
Overland Movement
40 mi/day
Qualities
  • Bloodsense: The Stirge can detect the presence of blood (and creatures with blood) to a distance of 30ft. This ability can be used to determine Line of Perception.
  • Innate Grappling: The Stirge gains a +10 racial bonus to Grapple checks. It also utilizes [2 x DexP] instead of [DEXM + STRM] to calculate its Grapple Bonus and it does not grant an Opportunity when it attempts to attach to a target.
  • Superior Scent: Gain the ability to utilize the Scent skill.
  • Mindless: Immune to Psychic Damage and abilities with the Mind-Affecting keyword and Morale Effects. Also, do not suffer Intelligence penalty to Initiative, Awareness, or Sensory Skills. (inc)
Skills: Stealth R2 (+14), Listen R1 (+2), Spot R2 (+4), Scent R4 (+10), Survival R3 (+6)
Feats: Fast Initiative
Philosophies: Rank 1 Mental, Rank 3 Physical
Combat Training: None
Wits: +2, Brawn: -4
Equipment: None
Charm
-1
Coercion
-3
Deception
-1
Manipulation
-1
Persuasion
0
Aloofness
-1
Bravery
-1
Intuition
0
Tolerance
-1
Suspicion
0
Social
Composure: 6
Languages: None
Motives: Drink Blood, Survival, Reproduction
Prejudices: