Animated Weapon
Animated Weapon
Magic Resistance: No
Basic Eldritch Spell [Magical, Opportunity]
Prerequisites: Eldritch Rank 2
Disciplines: Transmutation
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 1, REC 1]
Components: V,S
Cost: 1 Stamina
Duration: 1 Round or until dismissed, dispelled or disrupted.
Upkeep: Free action, extend the duration by 1 round.
Range: Touch, see below
Target: One Weapon of medium size or smaller.
Effect: You impart magical energies to an inanimate weapon, and can command it to fight for you. You are considered proficient with the weapon while it is animated. It must remain within [5 x Eldritch Rank]feet of you at all times, but is otherwise able to fly and move about according to your will. If the weapon is disarmed or sundered (against your Arcana) the spell ends immediately. You can attack any creature within range using the following action:
Master Augment, Animated Defense
[Eldritch Rank 4]
Effect: While the weapon is animated, you may use the following special action:
Augment, Deadly Weapon
[Eldritch Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be applied multiple times and is only limited by your character’s Eldritch Rank.
Effect: Increase the damage dealt by 1 WD.
Master Augment, Eldritch Techniques
[Eldritch Rank 5, Disarm or Sunder or utilizing a Weapon with the Trip property]
Effect: If you have the Disarm Maneuver or Sunder Maneuvers, you may now utilize them with your Animated Weapon. Alternatively, if you are using a weapon with the Trip property, you may use the Trip maneuver with you Animated Weapon (this does not require the Disarm or Sunder prerequisite).
Master Augment, Dancing Weapon
[Eldritch Rank 6]
Effect: While this spell is in effect, you may use the following action: