Summon Skeleton

Summon Skeleton
Magic Resistance: No
Basic Eldritch Spell [Magical, Perceptive, Summon]
Prerequisites: Eldritch Rank 3
Disciplines: Necromancy
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 8, REC 1]
Components: V, S, F [Silver Skull Medallion (Uncommon, 1 gp)]
Cost: 2 Stamina
Duration: 10 Rounds or until dismissed, dispelled or disrupted.
Range: 40 ft.
Effect: Calling upon dark powers, you summon a medium-sized humanoid skeleton from a plane of negative energy to a location within range. The skeleton is autonomous, but follows your commands to the best of its ability. You may mentally command the creature as a Free Action, otherwise it will continue to follow your last order. The skeleton takes actions and functions as a Summoned Creature.


The skeleton has the following statistics, with a level modifier equal to your own.

Skeletal Summon
Medium Undead [Mindless]
Awareness: 18
Hitpoints/Resilience: 15/+2
Initiative: 1d10|(15 + LVLM)
Attributes/Saving Throws: Str 13/15, Dex 15/17, Con 10/12, Int 2/2, Wis 11/11, Cha 6/6
Properties
  • Mindless: Immune to Psychic damage and Mind-Affecting abilities.
  • Undead: Immune to Necrotic damage. Immune to Death, Disease, Poison, Sleep, Paralysis, and Energy Damage.
  • Lifesense: Lifesense allows a creature to detect the life force of all living creature around them.
  • Skeletal: Immune to Piercing, Resistant to Slashing damage.
  • Radiant Vulnerability: Vulnerable (1.5x) to Radiant Damage.
Defenses:
Glance/Hit AC: [13 + LVLM] / [13 + LVLM]
Touch: 13 + LVLM
Fortitude: 13 + LVLM
Reflex: 15 + LVLM
Will: 12 + LVLM
Grapple: 5 + LVLM
Movement
  •  Shift 5ft
  •  Skirmish 30ft
  •  Sprint 50ft
Skills: Balance [+3], Climb [+3], Listen [+2], Spot [+9], Stealth [+5]
Philosophies: Physical Rank 2, Mental Rank 0, Undeath Rank 1
Standard Attack [2 AP]:
  • Longsword: [6+LVLM] vs AC, 1d8+2 Slashing damage, ArN 1
Special Attacks [3 AP]:
  • Double Attack: Make two Longsword attacks, on the same or different targets.
Augment, Thicken Bone
[Eldritch Rank 4]
Stacking [Rank 4, 5, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the summon's hitpoints by 5.
Augment, Timeless
[Eldritch Rank 4]
Cost: Change the base cost of this spell from 2 Stamina to 1 Stamina Burn
Effect: Change the duration to 1 phase.
Master Augment, Flaming Skeleton
[Eldritch Rank 4]
Cost: XXX
Effect: Your skeleton is touched by the elemental plane of fire. It's weapon attacks now deal Fire damage instead of its normal damage type. Addtionally, it is now Immune to Fire damage.
Augment, Skeletal Enhancement
[Eldritch Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the damage dealt by the Skeleton's Claw attack by 1d6.
Master Augment, Jagged Bones
[Eldritch Rank 5]
Effect: If the Skeleton has one or more Advantages on the target, increase the damage by 1 WD.
Master Augment, Skeletal Reinforcements
[Eldritch Rank 5, Stacking]
Stacking [Rank 5, 8, 11, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Cost: 2 Stamina
Effect: You may summon one additional Skeleton.
Special: You may not combine this augment with the Timeless augment.
Master Augment, Weaponized Bones
[Eldritch Rank 6]
Cost: XXX
Effect: Your skeleton has an extra arm, allowing him to use the following special action:
  • Sword Flury [3AP]: Make three Longsword attacks, on the same or different targets. At Rank 9, increase this to 4 Longsword attacks.