Darkling

Darkling Characteristics
Exp Rating: 1
Minimum Level: 1
Base Hitpoints: CON/3 + Dex/3
Level Hitpoints: 3 per level
Size: Small
Attributes: +2 DEX
Languages: Undercommon
Stamina: 2
Resolve: 1
Philosophy Ranks: Rank 1 Mental, Rank 2 Physical, Rank 1 Shadow
Senses: Devilsight
Habitat: Any underground
Skills
Points per Level: Gain 5 Skill Points per level.
Favored Skills:
Starting Skill Points:
  • 16 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft/2seg
Skirmish: 25ft/3seg
Sprint: 35ft/3seg
Overland: 25 mi/day
Racial Features
  • Deathly Darkness: When the darkling dies, it explodes in a wave of infectious darkness. 15ft diameter burst centered on corpse, targets all creatures except Darklings, Cast vs Fort, the target is blinded for 1 round.
  • Darkling Agility: Darklings gets a +2 Racial Bonus to Reflex Defense
Cultural Features
  • Master Poisoner: When making an attack using poison, when the darkling rolls a one, it can spend 1 energy to not be poisoned.
  • Expert Flanker: Darklings are considered medium size for the purpose of flanking.

Darkling Types

Race: Darkling
Level: 6
XP: {{{XP}}}
Description: These pale skinned humanoid creatures surface as theives and assassins, serving the purposes of their underground societies.
Keywords: Humanoid
Habitat: Any underground
Race: Darkling
Level: 6
XP: {{{XP}}}
Description: These Darklings are skilled in the Eldritch Philosophy and call upon dark magics to further their cause.
Keywords: Humanoid
Habitat: Any underground