Grick

Grick Characteristics
Exp Rating: 1
Minimum Level: 4
Base Hitpoints: STR/3 + DEX/3
Level Hitpoints: 4 per level
Size: Medium
Attributes: +4 STR, +4 DEX, -8 INT, +4 WIS, +4 CHA
Languages: None
Stamina: 3
Resolve: 1
Philosophy Ranks: Rank 1 Mental, Rank 4 Physical
Senses: Darkvision, Scent
Habitat: Caves, Underground Tunnels, Dungeons
Skills
Points per Level: Gain 2 Skill Points per level.
Favored Skills:
Starting Skill Points:
  • 16 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft/2seg
Skirmish: 30ft/3seg
Sprint: 50ft/3seg
Overland: 30 mi/day
Racial Features
  • Tentacle: +2 Precision, Speed 7, 1d4 damage die, 1x damage multiplier, Crit 5%/2 per rank, ArN 0, Bludgeoning damage.
  • Rubbery Body: Immune to Bludgeoning damage. (inc)
  • Animal Intelligence: This creature is of animal intelligence and has similar instincts. As such, it does not suffer a penalty to its Initiative Order, Awareness, or Sensory Skills due to its low intelligence. (inc)
  • Resilient Hide: The Grick gets a +2/+4 Racial Bonus to Natural Armor.

Grick Types

Race: Grick
Level: 4
XP: 400
Description: A giant, monstrous worm with sharp-toothed tentacles used to stalk and ensnare prey in dark areas.
Keywords: Monstrosity
Habitat: Caves, Underground Tunnels, Dungeons


Grick Characteristics

A Grick is a nightmarish monstrosity that appears as a giant rubbery worm ending in a face laden with large, thick octopus-like tentacles surrounding a serrated beak. Two tiny, barely perceptible beady black eyes sit just above the beak. Their hide ranges from black to dark green, with a pale underbelly. On average they are about 8 feet in length and weigh about 200 pounds, a little larger than a tall human male. The Grick’s tentacles are used for attacking prey, and the beak is used for eating subdued victims. They are mostly found in caverns and underground lairs, finding it easier to ambush prey from dark crevices.

Culture

These creatures can be either solitary, or work in groups. They are not powerful, but are possessed of a cunning, alien animal instinct that allows them to form simple strategies in order to capture more dangerous food. Entire families of Grick have even been known to set up lairs within abandoned dungeon environments or unexplored caves, often times in pits that create a natural optical illusion of being solid ground when cast in darkness. They seem to have no ambition or purpose other than to eat, but they prefer to stay under a roof, and have a strong dislike for the open sky.

History

The Grick is actually a spawn from an aberrational plane, and some suspect that they are mutated, magical creations from the true masters of that realm, born in their twisted image. Why they have been sent here is unknown, but it appears that they have learned how to breed and thrive on the material plane, and will not be going anywhere if not exterminated. This is extremely difficult, however, as much like earthworms, they reproduce at an alarming rate, and are extremely adept at hiding beneath the surface, squeezing into areas where humanoids cannot go. They have not had a very important role in history thus far, although there are more than a few tales of an unprepared would be hero falling into an obscured pit trap seething with starving Grick, much to the horror of the rest of the hero’s party.