Grick
Grick Types
Grick Characteristics
A Grick is a nightmarish monstrosity that appears as a giant rubbery worm ending in a face laden with large, thick octopus-like tentacles surrounding a serrated beak. Two tiny, barely perceptible beady black eyes sit just above the beak. Their hide ranges from black to dark green, with a pale underbelly. On average they are about 8 feet in length and weigh about 200 pounds, a little larger than a tall human male. The Grick’s tentacles are used for attacking prey, and the beak is used for eating subdued victims. They are mostly found in caverns and underground lairs, finding it easier to ambush prey from dark crevices.
Culture
These creatures can be either solitary, or work in groups. They are not powerful, but are possessed of a cunning, alien animal instinct that allows them to form simple strategies in order to capture more dangerous food. Entire families of Grick have even been known to set up lairs within abandoned dungeon environments or unexplored caves, often times in pits that create a natural optical illusion of being solid ground when cast in darkness. They seem to have no ambition or purpose other than to eat, but they prefer to stay under a roof, and have a strong dislike for the open sky.
History
The Grick is actually a spawn from an aberrational plane, and some suspect that they are mutated, magical creations from the true masters of that realm, born in their twisted image. Why they have been sent here is unknown, but it appears that they have learned how to breed and thrive on the material plane, and will not be going anywhere if not exterminated. This is extremely difficult, however, as much like earthworms, they reproduce at an alarming rate, and are extremely adept at hiding beneath the surface, squeezing into areas where humanoids cannot go. They have not had a very important role in history thus far, although there are more than a few tales of an unprepared would be hero falling into an obscured pit trap seething with starving Grick, much to the horror of the rest of the hero’s party.