Ward Rituals
Rituals with the Ward keyword offer protections to a creature, object, or location. They often directly oppose a specific type of ritual, power, or ability, or may protect from the influences of certain types of creatures. Often the ward is tied to an item worn or held by the individual, the will deactivate if it is removed. Other times the ward is tied to a Glyph that deactivates if it is destroyed or defaced.
Ward Rituals
A
- Alarm
- Alchemist's Ground
- Alchemist's Sanctuary
- Antipathy
C
- Curse Ward
- Curse Ward, Major
- Curse Ward, Minor
D
- Dimensional Lock
E
- Eldritch Lock
- Endure Elements
G
- Glyph of Warding
- Guards and Wards
H
- Heroes' Feast
M
- Mage Armor
- Mage Armor, Greater
- Mage Armor, Lesser
- Mage Armor, Superior
- Mask Alignment Aura
- Mask Alignment Aura, Greater
- Mask Magical Aura
- Mask Magical Aura, Greater
N
- Negative Energy Ward
- Negative Energy Ward, Greater
- Negative Energy Ward, Minor
- Nondetection
O
- Obscure Object
P
- Private Sanctum
S
- Scry Ward
- Scry Ward, Greater
- Scry Ward, Lesser
- Sequester
- Sympathy
W
- Ward Against Chaos
- Ward Against Evil
- Ward Against Good
- Ward Against Law
- Ward Against Vermin
- Warding Circle Against Chaos
- Warding Circle Against Elementals
- Warding Circle Against Evil
- Warding Circle Against Good
- Warding Circle Against Law