Burrow Hulk
Burrow Hulk
Burrow Hulk, CE Large Beast
Simple Monster, XP 1800
Level 9 (+5)
"Shhh...did you hear that? The walls shook, too! I knew it, we didn’t kill it, and now it’s following us! If it wanted to break through right now we’d be helpless!"
——Simons, Frightened Explorer
These large subterranean creatures can grow to be almost twice as large as humans, weighing almost half a ton. Their “skin” is made up of chitinous plates as hard as iron, with large insectile heads featuring thick, razor sharp pincers and massive clawed arms that they use to both cut through stone and their enemies. They are extremely powerful and use their limbs to tunnel through rock as if it were thick underbrush. The Burrow Hulk is not particularly smart but possesses enough intelligence to reason and employ tactics in its underground environment. When hunting, it prefers to feel the vibrations in the land around it with its Tremorsense and leap through an adjacent wall to ambush prey on the other side.
Awareness
22
Senses
Tremorsense
Proximity
15 ft
Confounding Presence
All creatures with a Will defense of 19 or less are Confused while they remain within the aura. (Advanced)
Initiative
15/1d10
Hitpoints: 75
Healing Value: 15
Resilience: +4
Morale
1
AC
21/31
|
Touch
18
|
Fort
20
|
Reflex
19
|
Will
18
|
Defenses
Resistances: Daze Resistance (2)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
23 / 26
|
DEX
13 / 16
|
CON
17 / 20
|
INT
8 / 10
|
WIS
10 / 12
|
CHA
14 / 16
|
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+12 vs AC (ArN 7)
Biting Mandibles
2d10 + 6 (avg 17) Chopping damage
Melee Reach 10ft
+12 vs AC (ArN 7)
Ripping Claw
2d10 + 6 (avg 17) Slashing damage
Melee Reach 10ft
2d10 + 6 (avg 17) Slashing damage
Grapple +15
Special Attacks (3 AP)
+12 vs AC (ArN 7)
Ravenous Assault • Advanced
+12 vs AC (ArN 7)
Horrific Charge • Advanced
+10 vs Reflex
Through the Walls [1 AP] • Advanced
4d10 + 12 (avg 34) Bludgeoning damage
Area 10ft diameter area, adjacent to the wall • All creatures in area
The Burrow Hulk bursts through a stone wall to attack a creature it senses with its Tremorsense, moving up to its Burrow Speed. The wall bursts forth, rubble barreling into all creatures on the other side. On a miss, deal half damage.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
25 ft
|
Sprint
50 ft
|
Burrow
25 ft
|
Overland Movement
20 mi/day
Qualities
- Tremorsense: Gain a +2 Racial bonus to Touch and Awareness versus creatures in contact with the ground. Can perfectly perceive any creature in contact with the ground. (inc)
- Natural Armor: AC +3/+13, Ref +1 (inc)
Skills: Balance R2 (+7), Climb R4 (+13), Jump R2 (+8), Swim R1 (+7), Listen R3 (+5), Spot R3 (+5), Touch R5 (+16), Hunting R5 (+11), Survival R4 (+10), Coercion R4 (+12), Bravery R4 (+11)
Feats: Improved Negation, Daze resistance, Monstrous Damage
Philosophies: Rank 2 Mental, Rank 3 Physical
Combat Training: Melee 2, Ranged 2, Parry 2, Fort 2, Reflex 2, Will 2
Wits: +3, Brawn: +15
Equipment: None
Charm
0
|
Coercion
+12
|
Deception
0
|
Manipulation
0
|
Persuasion
-1
|
Aloofness
0
|
Bravery
+11
|
Intuition
-1
|
Tolerance
+1
|
Suspicion
-1
|
Social
Composure: 16
Languages: Burrow Hulk
Motives: Burrow, Hunt all creatures near its lair.
Prejudices: