Burrow Hulk

Burrow Hulk Characteristics
Exp Rating: 2
Minimum Level: 9
Base Hitpoints: CON/3 + STR/3
Level Hitpoints: 7 per level
Size: Large
Attributes: +12 STR, +2 DEX, +6 CON, -2 INT, +4 CHA
Languages: Burrow Hulk
Stamina: 3
Resolve: 1
Philosophy Ranks: Rank 2 Physical, Rank 1 Mental, and +2 ranks in either Physical or Mental.
Senses: Tremorsense
Habitat: Caves, Tunnels, Underground
Skills
Points per Level: Gain 5 Skill Points per level.
Starting Skill Points:
  • 16 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft/2seg
Skirmish: 25ft/3seg
Sprint: 50ft/3seg
Overland: 20 mi/day
Racial Features
  • Natural Weapon (Mandibles): +2 Precision, Speed 8, 1d10 damage die, 1x damage multiplier, Crit 10%/3 per Rank, ArN 4, Chopping damage.
  • Natural Weapon (Claw): +2 Precision, Speed 6, 1d6 damage die, 1x damage multiplier, Crit 5%/2 per Rank, ArN 2, Slashing damage.
  • Chitinous Armor: Burrow Hulk gets a +3/+13 Racial bonus to AC and a +1 Racial bonus to Reflex from Natural Armor.
  • Tremorsense: Gain a +2 Racial bonus to Touch and Awareness versus creatures in contact with the ground. Can perfectly perceive any creature in contact with the ground.
  • Confounding Presence: All creatures with a Will defense of 19 or less are Confused while they remain within the aura. 15ft

Burrow Hulk

Level: 9
XP: 1800
Description: The common Burrow Hulk, stalks underground tunnels and caves looking for victims, burrowing through stone to ambush them.
Keywords: Beast
Habitat: Caves, Tunnels, Underground