Cyclops Warrior

Cyclops Warrior
Level 23 (+9)
"5 Sheep, every week, left 500 feet outside of the cave tied up to that post there. At first I wanted to protest, then I saw what happened to the Gourdwald’s Farm."
——Moranus, Island Farmer
The Cyclops Warrior dresses in crudely made fur or hide rags, wielding similarly crafted weapons like javelins, battle axes, or clubs. Their favored tactics when fighting groups of smaller creatures is to pick up a particularly annoying one and use it as a projectile against its allies. It will then follow up with a leaping crush attack, attempting to squash the pile of enemies. Like all Cyclops, the Warrior is prone to anger and sudden violence, often attacking without warning and using literally earth-shaking physical force. If a problem cannot be solved with strength alone, the Cyclops will typically grow angry and frustrated, throwing a destructive tantrum around anything it can affect. Beyond this, these monstrosities have little understanding of tactics, fare play or parlay, and can be easily manipulated if not enraged.
Awareness
22
Senses
Low-light Vision
Initiative
22/1d10
Hitpoints: 573
Healing Value: 114
Resilience: +7
Morale
4
AC
31/36
Touch
27
Fort
27
Reflex
27
Will
22
Defenses
Resistances: Daze Resist (3)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
42 / 49
DEX
19 / 26
CON
26 / 33
INT
8 / 10
WIS
13 / 15
CHA
9 / 11
REC 6
Actions (+3 AP)
Standard Attacks (2 AP)
+22 vs AC (ArN 8)
Battleaxe
6d6+20 (avg 41) Chopping damage
Melee Reach 20ft
+20P vs AC (ArN 7)
Javelin
6d6+20 (avg 41) Piercing damage
Range 100ft
3d12+20 (avg 39) Bludgeoning damage
Grapple +29
Special Attacks (3 AP)
+22 vs AC (ArN 7)
Great Swing
The Cyclops swings his battleaxe in an arc and makes an attack on up to 4 continuous creatures within reach. On a hit, deal 10d6+20 (avg 55) damage. (Advanced)
+20 vs AC (ArN 7)
Skewer
The Cyclops hurls his Javelin at up to 3 creatures in a line. On a hit, deal 10d6+20 (avg 55) damage. (Advanced)
+20 vs Fortitude
Whelp Toss
The Cyclops snatches up a creature of large size or smaller within reach (20ft). On a hit, the target is pulled into the air and immediately thrown [2d6 x 5]ft. On impact, the target suffers 6d6+20 (avg 41) Bludgeoning damage and is knocked Prone. For each size category below large, increase the distance thrown by [1d6 x 5]ft. (Advanced)
+20 vs Fortitude
Crush [4 AP]
The Cyclops runs and jumps, landing in a location within 100ft, attacking all creature in the location where it lands (this movement does not grant an opportunity to targets of the power). On a hit, the targets suffer 6d6+55 (avg 76) Bludgeoning damage and are Prone beneath the Cyclops. On a miss, the target suffers half damage and is Repositioned to a location of its choice adjacent to the Cyclops. (Legendary)
+22 vs AC (ArN 7)
War Chant [Group, Limit 1/Combat]
In tandem, the Cyclops' begin a haunting war chant. Make an Battleaxe attack on all creatures within reach of one or more Cyclops Warriors. On a hit, the targets suffer 6d6+55 (avg 76) damage and 1 Morale Damage. Additionally, on a miss or if within sight of the Cyclops' (but not part of the attack), a creature must succeed a Bravery check (vs. the Cyclops' Coercion), or suffer 1 Morale Damage. (Ultimate)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
45 ft
Sprint
75 ft
Overland Movement
45 mi/day
Qualities
  • Improved Grapple: The Cyclops does not grant an Opportunity when attempting to Grab a target. Additionally, its movement and actions are not hampered if Grabbed by a creature of Medium size or smaller.
  • Hard Headed: Daze Resistance equal to [½ x Physical Rank] (inc)
  • Natural Armor: AC +3/+8, Ref +1 (inc)
Skills: Rank 4 Balance [+11], Rank 5 Climb [+16], Rank 6 Jump [+16], Rank 3 Tumble [+6], Rank 6 Listen [+12], Rank 6 Spot [+12], Rank 3 Hunting [+9], Rank 3 Orienteering [+6], Rank 4 Survival [+13], Rank 1 Charm [+1], Rank 8 Coercion [+25], Rank 3 Deception [+5], Rank 5 Manipulation [+9], Rank 2 Persuasion [+4], Rank 4 Aloofness [+7], Rank 7 Bravery [+18], Rank 3 Intuition [+6], Rank 3 Suspicion [+6]
Feats: Improved Speed [3], Heavy Hitter [2], Great Morale, Improved Attack
Philosophies: Rank 2 Mental, Rank 7 Physical, Rank 8 Martial
Combat Training: Melee 5, Ranged 3, Parry 4, Fort 3, Reflex 3, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Heavy Shield,
Charm
+1
Coercion
+25
Deception
+5
Manipulation
+9
Persuasion
+4
Aloofness
+7
Bravery
+18
Intuition
+6
Tolerance
+1
Suspicion
+6
Social
Composure: 17
Languages: Common, Giant
Motives:
Prejudices:
  • Smaller Creature: Doubt 2