Elf Sorcerer

Elf Sorcerer
Level 6 (+4)
"The lieutenant's advisor kept asking me how I’d found their forest in the first place, and I just said I followed my nose, to which he could only chuckle! His pleasant demeanor almost made me forget that not moments before, he had me held in place by some strange magic, completely at his mercy!"
——Monglio Buskerat, Gnomish Chef
Practiced disciples of Eldritch power, the Elven Sorcerer can be found aiding a party of other elves or acting on their own, practicing magic or searching for valuable reagents. They are both charming and cunning, often serving as intermediaries between elves and other races. Being somewhat special among their people, they tend to be more open minded and curious of the outside world. They dress in simple finery, elegant and well made, but never ostentatious. A Blue Robe with simple silver threading and a dagger is usually all that is visible on their person. They possess an impressive array of magical spells that they can use for defense, offense, and deception, but are cautious about using their more destructive spells while within the forest.
Awareness
20
Senses
Low-Light Vision
Initiative
21/1d8
Max HP
66
Resilience: +2
Healing Value: 13
Morale
2
Defenses
AC
18/18
Touch
18
Fort
15
Reflex
19
Will
16
Resistances:
Vulnerabilities:
Attributes / Saving Throws
STR
12 / 14
DEX
17 / 19
CON
9 / 11
INT
13 / 16
WIS
16 / 19
CHA
16 / 19
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 35ft / 3
Sprint 55ft / 3
At-Will
Dagger Stab
+7 vs AC (ArN 0)
Standard REC 6 • Melee Reach 5ft • One creature
1d4 + 1 (avg 4) Piercing Slashing damage (Crit 2%/4)
The Elf Sorcerer attempts to harm an enemy with its dagger.
Phantasmal Wound
 [Magical, Perceptive, Psychic, Phantasm, Mind-AffectingBasic • Pot 1d4+4, MR Yes
+8P vs Will
Cast CT 3, REC 5 • Range 100ft • One creature
4d6 + 3 (avg 17) Psychic damage (Crit 2%/0)
The Elf Sorcerer casts a hideous but illusory wound upon a target, fooling it into thinking it has been harmed.
Burning Hands
 [Magical, FireBasic • Pot 1d4+4, MR Yes
+8 vs Reflex
Cast CT 3, REC 5 • Area 15ft Cone • All creatures in the area
4d4 + 3 (avg 13) Fire damage (Crit 2%/0)
The Elf Sorcerer unleashes a wave of fire from its outstretched fingertips, burning its enemies.
1d6 + 1 (avg 5) Bludgeoning damage
Grapple +7
Uses: 3
Short Rest
Hideous Laughter
 [Magical, Perceptive, Mind-AffectingBasic • Pot 1d4+4, MR Yes
+8P vs Will
Cast CT 4, REC 3 • Range 50ft • Up to two creatures within range
The Elf Sorcerer compels targets to laugh uncontrollably with a hilarious mental image forced into its mind. On a hit, the target falls Prone and is overtaken with Uncontrollable Laughter [SE, ST 3d10 vs INT]. While laughing, the target may take no actions except the Recovery Action. Once per segment, if the target suffers damage while laughing, as a Free Action it may make a Saving Throw against this effect and reduce the difficulty of the Saving Throw by 1d10 [STB 1d10].
Mirror Image
 [Magical, GlamourBasic • Pot 1d4+4, MR Yes
Cast CT 3, REC 6 • Personal
The Elf Sorcerer creates illusory duplicates of itself to confound attackers. Create 1d4+1 images. When targeted with a melee or ranged attack, roll a percentile (50% or below hits the image). Area attacks target the Sorcerer as normal.
Uses: 3
Extended Rest
Lightning Bolt
 [Magical, LightningAdvanced • Pot 1d8+4, MR Yes
+8P vs Reflex
Cast CT 5, REC 6 • Range 200ft • One creature within range
4d8 + 24 (avg 42) Lightning damage (Crit 2%/0)
The Elf Sorcerer channels pure lightning and flings it at an enemy. On a miss, the target suffers half damage.
Hold Monster
 [Magical, PerceptiveAdvanced • Pot 1d8+4, MR Yes
+8P vs Will
Cast CT 4, REC 6 • Range 50ft • One living creature or medium size or smaller within range
The Elf Sorcerer wraps up the mind of an enemy with Eldritch energy, paralyizing it. On a hit, the target is Paralyzed [SE 4d10 vs CHA].
Overland Movement
30 mi/day
Qualities
  • Woodland Native: +4 bonus to Stealth in woodland or forested areas.
  • Elven Perfect Balance: +4 bonus to Balance (inc)
  • Elven Perception: +2 to Investigate (inc)
  • Elven Quickeness: +1 bonus to Reflex. (inc)
  • Sleep & Charm Resistance: Bonus to Saving Throws against Sleep and Charm effects equal to [2 x Mental Rank]. (inc)
  • Eldritch shield: The Elf Sorcerer utilizes an "Eldritch Shield" spell to trage him a persistent +1 Shield bonus to AC, Touch, and Reflex, pot 1d4+4. (inc)
Skills: Balance R1 (+8), Climb R1 (+2), Riding R1 (+5), Stealth R2 (+7), Tumble R1 (+5), Listen R4 (+10), Spot R4 (+10), Alchemy R5 (+12), Hunting R2 (+7), Orienteering R3 (+8), Ritual Casting R5 (+12), Investigate R2 (+8), Eldritch Arts R5 (+12), Charm R2 (+6), Deception R3 (+8), Manipulation R2 (+6), Persuasion R2 (+6), Aloofness R2 (+6), Bravery R1 (+3), Intuition R3 (+8), Tolerance R2 (+6), Suspicion R2 (+6)
Feats: Toughness, Fast Initiative
Philosophies: Rank 3 Mental, Rank 2 Physical, Rank 4 Eldritch
Combat Training: Cast 3, Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +8, Brawn: +4
Equipment: Eldritch Shield,Dagger
Social
Languages: Elf, Common
Composure: 21
Charm
+6
Coercion
+1
Deception
+8
Manipulation
+6
Persuasion
+6
Aloofness
+6
Bravery
+3
Intuition
+8
Tolerance
+6
Suspicion
+6
Prejudices:
    Motives: Protect the Forest, lead Elven Scouts